metaforce/Runtime/MP1/CSaveGameScreen.cpp

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#include "CSaveGameScreen.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "MP1/MP1.hpp"
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namespace urde::MP1
{
using EState = CMemoryCardDriver::EState;
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using EError = CMemoryCardDriver::EError;
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void CSaveGameScreen::ResetCardDriver()
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{
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x92_savingDisabled = false;
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x6c_cardDriver.reset();
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bool importState = (x0_saveCtx == ESaveContext::FrontEnd && !x90_needsDriverReset);
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x6c_cardDriver = ConstructCardDriver(importState);
x6c_cardDriver->StartCardProbe();
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x10_uiType = EUIType::Empty;
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SetUIText();
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}
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CIOWin::EMessageReturn CSaveGameScreen::Update(float dt)
{
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if (!PumpLoad())
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return CIOWin::EMessageReturn::Normal;
x50_loadedFrame->Update(dt);
x6c_cardDriver->Update();
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if (x6c_cardDriver->x10_state == EState::DriverClosed)
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{
if (x90_needsDriverReset)
{
ResetCardDriver();
x90_needsDriverReset = false;
}
else
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
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else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard)
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{
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if (x6c_cardDriver->x28_cardSerial != x8_serial)
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{
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if (x93_inGame)
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{
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x10_uiType = EUIType::NotOriginalCard;
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x91_uiTextDirty = true;
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}
else
{
x8_serial = x6c_cardDriver->x28_cardSerial;
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x6c_cardDriver->IndexFiles();
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}
}
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else
{
x6c_cardDriver->IndexFiles();
}
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}
else if (x6c_cardDriver->x10_state == EState::Ready)
{
if (x90_needsDriverReset)
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x6c_cardDriver->StartFileCreateTransactional();
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}
if (x80_iowRet != CIOWin::EMessageReturn::Normal)
return x80_iowRet;
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EUIType oldTp = x10_uiType;
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x10_uiType = SelectUIType();
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if (oldTp != x10_uiType || x91_uiTextDirty)
SetUIText();
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if (x6c_cardDriver->x10_state == EState::NoCard)
{
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auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA);
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if (res.x0_error == CMemoryCardSys::ECardResult::READY ||
res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE)
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ResetCardDriver();
}
else if (x6c_cardDriver->x10_state == EState::CardFormatted)
{
ResetCardDriver();
}
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else if (x6c_cardDriver->x10_state == EState::FileBad &&
x6c_cardDriver->x14_error == EError::FileMissing)
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{
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x6c_cardDriver->StartFileCreate();
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}
return CIOWin::EMessageReturn::Normal;
}
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bool CSaveGameScreen::PumpLoad()
{
if (x50_loadedFrame)
return true;
if (!x14_txtrSaveBanner.IsLoaded())
return false;
if (!x20_txtrSaveIcon0.IsLoaded())
return false;
if (!x2c_txtrSaveIcon1.IsLoaded())
return false;
if (!x38_strgMemoryCard.IsLoaded())
return false;
for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds)
if (!savw.IsLoaded())
return false;
if (!x44_frmeGenericMenu.IsLoaded())
return false;
x50_loadedFrame = x44_frmeGenericMenu.GetObj();
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x50_loadedFrame->SetAspectConstraint(1.78f);
x54_textpane_message = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_message"));
x58_tablegroup_choices = static_cast<CGuiTableGroup*>(x50_loadedFrame->FindWidget("tablegroup_choices"));
x5c_textpane_choice0 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice0"));
x60_textpane_choice1 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice1"));
x64_textpane_choice2 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice2"));
x68_textpane_choice3 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice3"));
x58_tablegroup_choices->SetMenuAdvanceCallback(
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std::bind(&CSaveGameScreen::DoAdvance, this, std::placeholders::_1));
x58_tablegroup_choices->SetMenuSelectionChangeCallback(
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std::bind(&CSaveGameScreen::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
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if (x0_saveCtx == ESaveContext::InGame)
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x6c_cardDriver->StartCardProbe();
x10_uiType = SelectUIType();
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SetUIText();
return true;
}
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CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const
{
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if (x6c_cardDriver->x10_state == EState::NoCard)
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return EUIType::NoCardFound;
switch (x10_uiType)
{
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case EUIType::ProgressWillBeLost:
case EUIType::NotOriginalCard:
case EUIType::AllDataWillBeLost:
return x10_uiType;
default: break;
}
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if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state))
{
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if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
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return EUIType::BusyWriting;
return EUIType::BusyReading;
}
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if (x6c_cardDriver->x10_state == EState::Ready)
{
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
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return EUIType::StillInsufficientSpace;
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return EUIType::SaveReady;
}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
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return EUIType::NeedsFormatBroken;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
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return EUIType::NeedsFormatEncoding;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
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return EUIType::WrongDevice;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull)
{
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if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
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return EUIType::InsufficientSpaceBadCheck;
return EUIType::InsufficientSpaceOKCheck;
}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
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return EUIType::IncompatibleCard;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
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return EUIType::SaveCorrupt;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
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return EUIType::CardDamaged;
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return EUIType::Empty;
}
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void CSaveGameScreen::SetUIText()
{
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x91_uiTextDirty = false;
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s32 msgA = -1;
s32 msgB = -1;
s32 opt0 = -1;
s32 opt1 = -1;
s32 opt2 = -1;
std::u16string msgAStr;
std::u16string msgBStr;
std::u16string opt0Str;
std::u16string opt1Str;
std::u16string opt2Str;
std::u16string opt3Str;
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switch (x10_uiType)
{
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case EUIType::BusyReading:
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msgB = 24; // Reading
break;
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case EUIType::BusyWriting:
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msgB = 25; // Writing
break;
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case EUIType::NoCardFound:
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msgB = 0; // No card found
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
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opt2 = -2;
opt2Str = u"Create Dolphin Card";
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break;
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case EUIType::NeedsFormatBroken:
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msgB = 1; // Needs format (card broken)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 20; // Format
break;
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case EUIType::NeedsFormatEncoding:
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msgB = 2; // Needs format (wrong char set)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 20; // Format
break;
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case EUIType::CardDamaged:
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msgB = 3; // Damaged
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
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case EUIType::WrongDevice:
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msgB = 5; // Invalid device
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
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case EUIType::InsufficientSpaceOKCheck:
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msgB = 6; // Insufficient space (completely filled)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
break;
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case EUIType::InsufficientSpaceBadCheck:
msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
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opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
break;
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case EUIType::IncompatibleCard:
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msgB = 7; // Incompatible card
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
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case EUIType::SaveCorrupt:
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msgB = 4; // Save corrupt
opt0 = 22; // Delete corrupt file
opt1 = 17; // Continue without saving
opt2 = 18; // Retry
break;
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case EUIType::StillInsufficientSpace:
if (x0_saveCtx == ESaveContext::InGame)
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{
msgB = 10; // Insufficient space B
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
}
else
{
msgB = 9; // Insufficient space A
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
}
break;
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case EUIType::ProgressWillBeLost:
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msgA = 28; // Warning
msgB = 11; // Progress will be lost
opt0 = 21; // Cancel
opt1 = 16; // Continue
break;
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case EUIType::NotOriginalCard:
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msgA = 28; // Warning
msgB = 12; // Not the original card
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opt0 = x0_saveCtx == ESaveContext::InGame ? 21 : 17; // Cancel : continue without saving
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opt1 = 16; // Continue
break;
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case EUIType::AllDataWillBeLost:
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msgA = 28; // Warning
msgB = 13; // All card data will be erased
opt0 = 16; // Continue
opt1 = 21; // Cancel
break;
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case EUIType::SaveReady:
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if (x0_saveCtx == ESaveContext::InGame)
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{
msgB = 8; // Save progress?
opt0 = 14; // Yes
opt1 = 15; // No
}
break;
default: break;
}
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if (msgA > -1)
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msgAStr = x38_strgMemoryCard->GetString(msgA);
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if (msgB > -1)
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msgBStr = x38_strgMemoryCard->GetString(msgB);
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x54_textpane_message->TextSupport().SetText(msgAStr + msgBStr);
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if (opt0 > -1)
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opt0Str = x38_strgMemoryCard->GetString(opt0);
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x5c_textpane_choice0->TextSupport().SetText(opt0Str);
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if (opt1 > -1)
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opt1Str = x38_strgMemoryCard->GetString(opt1);
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x60_textpane_choice1->TextSupport().SetText(opt1Str);
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if (opt2 > -1)
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opt2Str = x38_strgMemoryCard->GetString(opt2);
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x64_textpane_choice2->TextSupport().SetText(opt2Str);
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x68_textpane_choice3->TextSupport().SetText(opt3Str);
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m_touchBar->SetUIOpts(opt0Str, opt1Str, opt2Str);
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x5c_textpane_choice0->SetIsSelectable(opt0 != -1);
x60_textpane_choice1->SetIsSelectable(opt1 != -1);
x64_textpane_choice2->SetIsSelectable(opt2 != -1);
x68_textpane_choice3->SetIsSelectable(false);
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x58_tablegroup_choices->SetIsActive(opt0 != -1 || opt1 != -1 || opt2 != -1);
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x58_tablegroup_choices->SetUserSelection(0);
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SetUIColors();
}
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void CSaveGameScreen::SetUIColors()
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{
x58_tablegroup_choices->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
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void CSaveGameScreen::Draw() const
{
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if (x50_loadedFrame)
x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
}
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void CSaveGameScreen::ContinueWithoutSaving()
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{
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWin;
g_GameState->SetCardSerial(0);
}
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void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller)
{
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int userSel = x58_tablegroup_choices->GetUserSelection();
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int sfx = -1;
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switch (x10_uiType)
{
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case EUIType::NoCardFound:
case EUIType::CardDamaged:
case EUIType::WrongDevice:
case EUIType::IncompatibleCard:
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if (userSel == 0)
{
/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
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else if (userSel == 2 && x10_uiType == EUIType::NoCardFound)
{
/* Create Dolphin Card */
CMemoryCardSys::CreateDolphinCard(kabufuda::ECardSlot::SlotA);
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
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break;
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case EUIType::NeedsFormatBroken:
case EUIType::NeedsFormatEncoding:
if (userSel == 0)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Format */
x10_uiType = EUIType::AllDataWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
break;
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case EUIType::InsufficientSpaceBadCheck:
case EUIType::InsufficientSpaceOKCheck:
if (userSel == 0)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
if (x0_saveCtx == ESaveContext::InGame)
{
x10_uiType = EUIType::ProgressWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
else
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
break;
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case EUIType::SaveCorrupt:
if (userSel == 0)
{
/* Delete corrupt file */
x6c_cardDriver->StartFileDeleteBad();
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 2)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
break;
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case EUIType::StillInsufficientSpace:
if (x0_saveCtx == ESaveContext::InGame)
{
if (userSel == 0)
{
/* Continue without saving */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
x10_uiType = EUIType::ProgressWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
}
else
{
if (userSel == 0)
{
/* Continue without saving */
if (x93_inGame)
{
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
else
{
x6c_cardDriver->ClearError();
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x92_savingDisabled = true;
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sfx = x84_navConfirmSfx;
}
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
}
break;
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case EUIType::ProgressWillBeLost:
if (userSel == 1)
{
/* Continue */
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
else if (userSel == 0)
{
/* Cancel */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
break;
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case EUIType::NotOriginalCard:
if (userSel == 1)
{
/* Continue */
x8_serial = x6c_cardDriver->x28_cardSerial;
x10_uiType = EUIType::Empty;
x6c_cardDriver->IndexFiles();
sfx = x84_navConfirmSfx;
}
else if (userSel == 0)
{
/* Cancel */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
break;
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case EUIType::AllDataWillBeLost:
if (userSel == 0)
{
/* Continue */
x6c_cardDriver->StartCardFormat();
x10_uiType = EUIType::Empty;
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* Cancel */
ResetCardDriver();
sfx = x8c_navBackSfx;
}
break;
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case EUIType::SaveReady:
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if (x0_saveCtx == ESaveContext::InGame)
{
if (userSel == 0)
{
/* Yes */
x6c_cardDriver->BuildExistingFileSlot(g_GameState->GetFileIdx());
x6c_cardDriver->StartFileCreateTransactional();
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* No */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
}
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default: break;
}
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if (sfx >= 0)
CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CSaveGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel)
{
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SetUIColors();
CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
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void CSaveGameScreen::ProcessUserInput(const CFinalInput& input)
{
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if (x50_loadedFrame)
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{
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x50_loadedFrame->ProcessUserInput(input);
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int tbOpt = m_touchBar->PopOption();
if (tbOpt != -1)
{
x58_tablegroup_choices->SetUserSelection(tbOpt);
SetUIColors();
DoAdvance(x58_tablegroup_choices);
}
}
}
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void CSaveGameScreen::StartGame(int idx)
{
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const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
x6c_cardDriver->ExportPersistentOptions();
x6c_cardDriver->BuildNewFileSlot(idx);
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if (!info)
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x6c_cardDriver->StartFileCreateTransactional();
else
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
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void CSaveGameScreen::SaveNESState()
{
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if (!x92_savingDisabled)
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{
x90_needsDriverReset = true;
x8_serial = x6c_cardDriver->x28_cardSerial;
x6c_cardDriver->StartFileCreateTransactional();
}
}
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void CSaveGameScreen::EraseGame(int idx)
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{
x6c_cardDriver->EraseFileSlot(idx);
x90_needsDriverReset = true;
x6c_cardDriver->StartFileCreateTransactional();
}
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const CGameState::GameFileStateInfo* CSaveGameScreen::GetGameData(int idx) const
{
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return x6c_cardDriver->GetGameFileStateInfo(idx);
}
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CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
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: x0_saveCtx(saveCtx), x8_serial(serial), m_touchBar(NewSaveUITouchBar())
{
x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner");
x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0");
x2c_txtrSaveIcon1 = g_SimplePool->GetObj("TXTR_SaveIcon1");
x38_strgMemoryCard = g_SimplePool->GetObj("STRG_MemoryCard");
x44_frmeGenericMenu = g_SimplePool->GetObj("FRME_GenericMenu");
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x6c_cardDriver = ConstructCardDriver(x0_saveCtx == ESaveContext::FrontEnd);
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if (saveCtx == ESaveContext::InGame)
{
x84_navConfirmSfx = SFXui_advance;
x88_navMoveSfx = SFXui_table_selection_change;
x8c_navBackSfx = SFXui_table_change_mode;
}
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x93_inGame = bool(saveCtx);
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
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for (const std::pair<CAssetId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
{
x70_saveWorlds.push_back(
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
}
}
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std::unique_ptr<CMemoryCardDriver> CSaveGameScreen::ConstructCardDriver(bool importPersistent)
{
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return std::make_unique<CMemoryCardDriver>(kabufuda::ECardSlot::SlotA,
g_ResFactory->GetResourceIdByName("TXTR_SaveBanner")->id,
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon0")->id,
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g_ResFactory->GetResourceIdByName("TXTR_SaveIcon1")->id, importPersistent);
}
}