metaforce/Runtime/World/CScriptRandomRelay.hpp

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#ifndef CSCRIPTRANDOMRELAY_HPP
#define CSCRIPTRANDOMRELAY_HPP
#include "CEntity.hpp"
namespace urde
{
class CScriptRandomRelay : public CEntity
{
u32 x34_connectionCount;
u32 x38_variance;
bool x3c_clamp;
public:
CScriptRandomRelay(TUniqueId, const std::string&, const CEntityInfo&, s32, s32, bool, bool);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
void SendLocalScriptMsgs(EScriptObjectState state, CStateManager& stateMgr);
};
}
#endif // CSCRIPTRANDOMRELAY_HPP