metaforce/specter/include/Specter/ModalWindow.hpp

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#ifndef SPECTER_MODAL_WINDOW_HPP
#define SPECTER_MODAL_WINDOW_HPP
#include <Specter/View.hpp>
#include <Specter/MultiLineTextView.hpp>
namespace Specter
{
class ModalWindow : public View
{
unsigned m_frame = 0;
unsigned m_contentStartFrame = 0;
float m_lineTime = 0.0;
enum class Phase
{
BuildIn,
ResWait,
Showing,
BuildOut,
Done
} m_phase = Phase::BuildIn;
int m_width = 0;
int m_height = 0;
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RectangleConstraint m_constraint;
Zeus::CColor m_windowBg;
Zeus::CColor m_windowBgClear;
Zeus::CColor m_line1;
Zeus::CColor m_line2;
ViewBlock m_viewBlock;
boo::IGraphicsBufferD* m_viewBlockBuf;
struct
{
SolidShaderVert lineVerts[22];
SolidShaderVert fillVerts[16];
} m_verts;
void setLineVerts(int width, int height, float pf, float t);
void setLineColors(float t);
void setFillVerts(int width, int height, float pf);
void setFillColors(float t);
boo::IGraphicsBufferD* m_vertsBuf;
boo::IVertexFormat* m_vertsVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_vertsShaderBinding;
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boo::GraphicsDataToken m_windowGfxData;
std::unique_ptr<TextView> m_cornersOutline[4];
std::unique_ptr<TextView> m_cornersFilled[4];
protected:
virtual void updateContentOpacity(float opacity) {}
public:
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ModalWindow(ViewResources& res, View& parentView, const RectangleConstraint& constraint);
void think();
bool skipBuildInAnimation();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
#endif // SPECTER_MODAL_WINDOW_HPP