2017-05-12 19:54:35 +00:00
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#include "CGameCubeDoll.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Graphics/CBooRenderer.hpp"
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2017-12-29 08:08:12 +00:00
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namespace urde::MP1
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2017-05-12 19:54:35 +00:00
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{
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CGameCubeDoll::CGameCubeDoll()
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{
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x0_model = g_SimplePool->GetObj("CMDL_GameCube");
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x8_lights.push_back(CLight::BuildDirectional(zeus::CVector3f::skForward, zeus::CColor::skWhite));
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x18_actorLights = std::make_unique<CActorLights>(8, zeus::CVector3f::skZero, 4, 4, false, false, false, 0.1f);
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x20_24_loaded = false;
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}
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void CGameCubeDoll::UpdateActorLights()
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{
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x8_lights[0] = CLight::BuildDirectional(
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(zeus::CVector3f::skForward + zeus::CVector3f::skRight * 0.25f + zeus::CVector3f::skDown * 0.1f).normalized(),
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zeus::CColor::skWhite);
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x18_actorLights->BuildFakeLightList(x8_lights, zeus::CColor(0.25f, 1.f));
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}
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void CGameCubeDoll::Update(float dt)
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{
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if (!CheckLoadComplete())
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return;
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x1c_fader = std::min(2.f * dt + x1c_fader, 1.f);
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UpdateActorLights();
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}
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void CGameCubeDoll::Draw(float alpha)
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{
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if (!IsLoaded())
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return;
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g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
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CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2.f, 0.f));
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x18_actorLights->ActivateLights(x0_model->GetInstance());
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CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(zeus::degToRad(360.f * CGraphics::GetSecondsMod900() * -0.25f)) *
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zeus::CTransform::Scale(0.2f));
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CModelFlags flags(5, 0, 3, zeus::CColor(1.f, alpha * x1c_fader));
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x0_model->Draw(flags);
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}
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void CGameCubeDoll::Touch()
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{
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if (!CheckLoadComplete())
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return;
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x0_model->Touch(0);
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}
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bool CGameCubeDoll::CheckLoadComplete()
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{
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if (IsLoaded())
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return true;
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if (x0_model.IsLoaded())
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{
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x20_24_loaded = true;
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return true;
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}
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return false;
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}
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}
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