metaforce/Runtime/MP1/CInGameGuiManager.hpp

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2017-02-12 03:17:18 +00:00
#ifndef __URDE_CINGAMEGUIMANAGER_HPP__
#define __URDE_CINGAMEGUIMANAGER_HPP__
#include "CToken.hpp"
#include "CRandom16.hpp"
#include "CPlayerVisor.hpp"
#include "CFaceplateDecoration.hpp"
#include "CSamusHud.hpp"
#include "CPauseScreen.hpp"
#include "CSamusFaceReflection.hpp"
#include "CMessageScreen.hpp"
#include "CSaveGameScreen.hpp"
#include "Camera/CCameraFilter.hpp"
#include "CStateManager.hpp"
#include "DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
namespace urde
{
class CStateManager;
class CArchitectureQueue;
class CDependencyGroup;
class CModelData;
class CActorLights;
class CGuiModel;
class CGuiCamera;
class CAutoMapper;
namespace MP1
{
enum class EInGameGuiState
{
Zero,
One
};
class CInGameGuiManager
{
enum class ELoadPhase
{
LoadDepsGroup = 0,
PreLoadDeps,
LoadDeps,
Done
};
struct SGuiProfileInfo
{
};
TLockedToken<CDependencyGroup> x0_iggmPreLoad;
std::vector<CToken> x8_preLoadDeps;
ELoadPhase x18_loadPhase = ELoadPhase::LoadDepsGroup;
CRandom16 x1c_rand;
CFaceplateDecoration x20_faceplateDecor;
std::unique_ptr<CPlayerVisor> x30_playerVisor;
std::unique_ptr<CSamusHud> x34_samusHud;
std::unique_ptr<CAutoMapper> x38_autoMapper;
std::unique_ptr<CPauseScreen> x3c_pauseScreen;
std::unique_ptr<CSamusFaceReflection> x40_samusReflection;
std::unique_ptr<CMessageScreen> x44_;
u32 x48_ = 0;
std::unique_ptr<CSaveGameScreen> x4c_saveUI;
TLockedToken<CTexture> x50_deathDot;
std::vector<TLockedToken<CDependencyGroup>> x5c_pauseScreenDGRPs;
std::vector<TLockedToken<CDependencyGroup>> xc8_inGameGuiDGRPs;
std::vector<u32> xd8_;
std::vector<CToken> xe8_;
CCameraFilterPass xf8_camFilter;
std::list<CToken> x12c_;
u32 x140_ = 0;
CGuiWidget* x144_basewidget_automapper = nullptr;
CGuiModel* x148_model_automapper = nullptr;
CGuiCamera* x14c_basehud_camera = nullptr;
CGuiWidget* x150_basewidget_functional = nullptr;
zeus::CQuaternion x154_automapperRotate;
zeus::CVector3f x164_automapperOffset;
zeus::CQuaternion x170_camRotate;
zeus::CVector3f x180_camOffset;
zeus::CTransform x18c_camXf;
u32 x1bc_ = 0;
u32 x1c0_ = 0;
SOnScreenTex x1c4_onScreenTex;
float x1d8_ = 0.f;
TLockedToken<CTexture> x1dc_onScreenTexTok; // Used to be heap-allocated
DataSpec::ITweakGui::EHelmetVisMode x1e0_helmetVisMode;
bool x1e4_enableTargetingManager;
bool x1e8_enableAutoMapper;
DataSpec::ITweakGui::EHudVisMode x1ec_hudVisMode;
u32 x1f0_enablePlayerVisor;
float x1f4_player74c;
union
{
struct
{
bool x1f8_24_ : 1;
bool x1f8_25_ : 1;
bool x1f8_26_ : 1;
bool x1f8_27_ : 1;
};
u32 _dummy = 0;
};
static std::vector<TLockedToken<CDependencyGroup>> LockPauseScreenDependencies();
bool CheckDGRPLoadComplete() const;
void BeginStateTransition(EInGameGuiState state, CStateManager& stateMgr);
public:
CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);
bool CheckLoadComplete(CStateManager& stateMgr);
};
}
}
#endif // __URDE_CINGAMEGUIMANAGER_HPP__