metaforce/Runtime/Weapon/CGrappleArm.cpp

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#include "CGrappleArm.hpp"
namespace urde
{
CGrappleArm::CGrappleArm(const zeus::CVector3f& vec)
{
}
void CGrappleArm::AsyncLoadSuit(CStateManager& mgr)
{
}
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void CGrappleArm::SetAnimState(EArmState state)
{
}
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void CGrappleArm::Activate(bool)
{
}
void CGrappleArm::GrappleBeamDisconnected()
{
}
void CGrappleArm::GrappleBeamConnected()
{
}
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void CGrappleArm::RenderGrappleBeam(const CStateManager& mgr, const zeus::CVector3f& pos)
{
}
}