2016-08-15 01:19:04 +00:00
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#include "CGrappleArm.hpp"
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namespace urde
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{
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CGrappleArm::CGrappleArm(const zeus::CVector3f& vec)
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{
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}
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void CGrappleArm::AsyncLoadSuit(CStateManager& mgr)
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{
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}
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2017-07-17 03:04:14 +00:00
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void CGrappleArm::SetAnimState(EArmState state)
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{
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}
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2017-07-18 06:11:37 +00:00
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void CGrappleArm::Activate(bool)
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{
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}
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void CGrappleArm::GrappleBeamDisconnected()
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{
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}
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void CGrappleArm::GrappleBeamConnected()
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{
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}
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2017-07-31 05:19:05 +00:00
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void CGrappleArm::RenderGrappleBeam(const CStateManager& mgr, const zeus::CVector3f& pos)
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{
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}
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2016-08-15 01:19:04 +00:00
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}
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