metaforce/Runtime/MP1/World/CSpankWeed.hpp

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#pragma once
#include "World/CPatterned.hpp"
#include "Collision/CCollisionActorManager.hpp"
namespace urde::MP1
{
class CSpankWeed : public CPatterned
{
float x568_;
float x56c_;
float x570_;
float x574_;
float x578_;
bool x57c_ = false;
float x580_ = 0.f;
std::unique_ptr<CCollisionActorManager> x594_collisionMgr;
zeus::CVector3f x584_;
zeus::CVector3f x59c_;
zeus::CVector3f x5a8_;
s32 x5b4_ = -1;
s32 x5b8_ = -1;
s32 x5bc_ = -1;
public:
DEFINE_PATTERNED(SpankWeed)
CSpankWeed(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, float, float, float, float);
};
}