metaforce/Runtime/Particle/CColorElement.cpp

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#include "CColorElement.hpp"
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#include "CElementGen.hpp"
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#include "CParticleGlobals.hpp"
#include "CRandom16.hpp"
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#include "zeus/Math.hpp"
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#include "CGenDescription.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Color_Elements */
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namespace urde
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{
CCEKeyframeEmitter::CCEKeyframeEmitter(CInputStream& in)
{
x4_percent = in.readUint32Big();
x8_unk1 = in.readUint32Big();
xc_loop = in.readBool();
xd_unk2 = in.readBool();
x10_loopEnd = in.readUint32Big();
x14_loopStart = in.readUint32Big();
u32 count = in.readUint32Big();
x18_keys.reserve(count);
for (u32 i=0 ; i<count ; ++i)
x18_keys.push_back(in.readVec4fBig());
}
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bool CCEKeyframeEmitter::GetValue(int frame, zeus::CColor& valOut) const
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{
if (!x4_percent)
{
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int emitterTime = CParticleGlobals::g_EmitterTime;
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int calcKey = emitterTime;
if (xc_loop)
{
if (emitterTime >= x10_loopEnd)
{
int v1 = emitterTime - x14_loopStart;
int v2 = x10_loopEnd - x14_loopStart;
calcKey = v1 % v2;
calcKey += x14_loopStart;
}
}
else
{
int v1 = x10_loopEnd - 1;
if (v1 < emitterTime)
calcKey = v1;
}
valOut = x18_keys[calcKey];
}
else
{
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int ltPerc = CParticleGlobals::g_ParticleLifetimePercentage;
float ltPercRem = CParticleGlobals::g_ParticleLifetimePercentageRemainder;
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if (ltPerc == 100)
valOut = x18_keys[100];
else
valOut = ltPercRem * x18_keys[ltPerc+1] + (1.0f - ltPercRem) * x18_keys[ltPerc];
}
return false;
}
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bool CCEConstant::GetValue(int frame, zeus::CColor& valOut) const
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{
float a, b, c, d;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
xc_c->GetValue(frame, c);
x10_d->GetValue(frame, d);
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valOut = zeus::CColor(a, b, c, d);
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return false;
}
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bool CCEFastConstant::GetValue(int frame, zeus::CColor& valOut) const
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{
valOut = x4_val;
return false;
}
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bool CCETimeChain::GetValue(int frame, zeus::CColor& valOut) const
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{
int v;
xc_swFrame->GetValue(frame, v);
if (frame >= v)
return x8_b->GetValue(frame, valOut);
else
return x4_a->GetValue(frame, valOut);
}
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bool CCEFadeEnd::GetValue(int frame, zeus::CColor& valOut) const
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{
float c;
xc_startFrame->GetValue(frame, c);
if (frame < c)
{
x4_a->GetValue(frame, valOut);
return false;
}
float d;
x10_endFrame->GetValue(frame, d);
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zeus::CColor colA;
zeus::CColor colB;
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x4_a->GetValue(frame, colA);
x8_b->GetValue(frame, colB);
float t = (frame - c) / (d - c);
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valOut = zeus::CColor::lerp(colA, colB, t);
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return false;
}
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bool CCEFade::GetValue(int frame, zeus::CColor& valOut) const
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{
float c;
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xc_endFrame->GetValue(frame, c);
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float t = frame / c;
if (t > 1.f)
{
x8_b->GetValue(frame, valOut);
return false;
}
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zeus::CColor colA;
zeus::CColor colB;
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x4_a->GetValue(frame, colA);
x8_b->GetValue(frame, colB);
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valOut = zeus::CColor::lerp(colA, colB, t);
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return false;
}
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bool CCEPulse::GetValue(int frame, zeus::CColor& valOut) const
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{
int a, b;
x4_aDuration->GetValue(frame, a);
x8_bDuration->GetValue(frame, b);
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int cv = zeus::max(1, a + b + 1);
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if (b >= 1)
{
int cv2 = frame % cv;
if (cv2 >= a)
x10_bVal->GetValue(frame, valOut);
else
xc_aVal->GetValue(frame, valOut);
}
else
xc_aVal->GetValue(frame, valOut);
return false;
}
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bool CCEParticleColor::GetValue(int /*frame*/, zeus::CColor& colorOut) const
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{
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colorOut = CElementGen::g_currentParticle->x34_color;
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return false;
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}
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}