metaforce/Runtime/Weapon/CBeamInfo.hpp

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#pragma once
#include "RetroTypes.hpp"
#include "IOStreams.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
struct CBeamInfo
{
u32 x0_;
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s32 x4_;
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CAssetId x8_;
CAssetId xc_;
CAssetId x10_;
CAssetId x14_;
s32 x18_;
float x1c_;
float x20_;
float x24_;
float x28_;
float x2c_;
float x30_;
float x34_;
float x38_;
zeus::CColor x3c_;
zeus::CColor x40_;
CBeamInfo(CInputStream& in)
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: x0_(in.readUint32Big()), x4_(in.readUint32Big()), x8_(in.readUint32Big()), xc_(in.readUint32Big()),
x10_(in.readUint32Big()), x14_(in.readUint32Big()), x18_(in.readFloatBig()), x1c_(in.readFloatBig()),
x20_(in.readFloatBig()), x24_(in.readFloatBig()), x28_(in.readFloatBig()), x2c_(in.readFloatBig()),
x30_(in.readFloatBig()), x34_(in.readFloatBig()), x38_(in.readFloatBig()),
x3c_(zeus::CColor::ReadRGBABig(in)), x40_(zeus::CColor::ReadRGBABig(in))
{
}
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CBeamInfo(s32 w1, CAssetId w2, CAssetId w3, CAssetId w4, CAssetId w5, s32 w6, float f1, float f2, float f3,
float f4, float f5, float f6, float f7, const zeus::CColor& col1, const zeus::CColor& col2, float f8)
: x4_(w1), x8_(w2), xc_(w3), x10_(w4), x14_(w5), x18_(w6), x1c_(f1), x20_(f2), x24_(f3), x28_(f4), x2c_(f5),
x30_(f6), x34_(f7), x38_(f8), x3c_(col1), x40_(col2)
{
}
};
}