metaforce/Runtime/GuiSys/CStringTable.cpp

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#include "CStringTable.hpp"
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#include "CToken.hpp"
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namespace urde
{
const std::vector<FourCC> CStringTable::skLanguages =
{
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FOURCC('ENGL'),
FOURCC('FREN'),
FOURCC('GERM'),
FOURCC('SPAN'),
FOURCC('ITAL'),
FOURCC('DUTC'),
FOURCC('JAPN')
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};
FourCC CStringTable::mCurrentLanguage = CStringTable::skLanguages[0];
CStringTable::CStringTable(CInputStream& in) { LoadStringTable(in); }
void CStringTable::LoadStringTable(CInputStream &in)
{
in.readUint32Big();
in.readUint32Big();
u32 langCount = in.readUint32Big();
x0_stringCount = in.readUint32Big();
std::vector<std::pair<FourCC, u32>> langOffsets;
for (u32 i = 0 ; i<langCount ; ++i)
{
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FourCC fcc(in.readUint32());
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u32 off = in.readUint32Big();
langOffsets.emplace_back(fcc,off);
}
u32 lang = 0;
u32 offset = 0;
while((langCount--) > 0)
{
if (langOffsets[lang].first == mCurrentLanguage)
{
offset = langOffsets[lang].second;
break;
}
lang++;
}
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/*
* If we fail to get a language, default to the first in the list
* This way we always display _something_
*/
if (offset == -1)
offset = langOffsets[0].second;
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in.seek(offset);
u32 dataLen = in.readUint32Big();
m_bufLen = dataLen;
x4_data.reset(new u8[dataLen]);
in.readUBytesToBuf(x4_data.get(), dataLen);
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for (u32 i = 0 ; i < (x0_stringCount * 4) ; i += 4)
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{
u32* off = reinterpret_cast<u32*>(x4_data.get() + i);
*off = hecl::SBig(*off);
}
for (u32 i = x0_stringCount * 4 ; i<dataLen ; i += 2)
{
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u16* chr = reinterpret_cast<u16*>(x4_data.get() + i);
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*chr = hecl::SBig(*chr);
}
}
std::wstring CStringTable::GetString(s32 str) const
{
if (str < 0 || u32(str) >= x0_stringCount)
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return L"Invalid";
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u32 off = *(reinterpret_cast<u32*>(x4_data.get() + (str * 4)));
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CMemoryInStream tmp(x4_data.get() + off, m_bufLen - off);
return tmp.readWString();
}
void CStringTable::SetLanguage(s32 lang)
{
mCurrentLanguage = skLanguages[lang];
}
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CFactoryFnReturn FStringTableFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&,
CObjectReference* selfRef)
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{
return TToken<CStringTable>::GetIObjObjectFor(std::make_unique<CStringTable>(in));
}
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}