2016-04-19 00:17:49 +00:00
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#ifndef __URDE_CDAMAGEVULNERABILITY_HPP__
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#define __URDE_CDAMAGEVULNERABILITY_HPP__
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#include "RetroTypes.hpp"
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2017-01-15 03:59:37 +00:00
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#include "Weapon/CWeaponMode.hpp"
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2016-04-19 00:17:49 +00:00
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namespace urde
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{
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enum class EVulnerability
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{
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DoubleDamage,
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Normal,
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Reflect,
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Immune,
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PassThrough,
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DirectDouble,
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Direct
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};
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class CDamageVulnerability
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{
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EVulnerability x0_power;
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EVulnerability x4_ice;
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EVulnerability x8_wave;
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EVulnerability xc_plasma;
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EVulnerability x10_bomb;
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EVulnerability x14_powerbomb;
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EVulnerability x18_missile;
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EVulnerability x1c_boostBall;
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EVulnerability x20_phazon;
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EVulnerability x24_enemyWp1;
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EVulnerability x28_enemyWp2Poison;
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EVulnerability x2c_enemyWp3Lava;
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EVulnerability x30_enemyWp4;
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EVulnerability x34_unk1;
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EVulnerability x38_unk2;
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EVulnerability x3c_chargedPower;
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EVulnerability x40_chargedIce;
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EVulnerability x44_chargedWave;
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EVulnerability x48_chargedPlasma;
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EVulnerability x4c_superMissile;
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EVulnerability x50_iceSpreader;
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EVulnerability x54_wavebuster;
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EVulnerability x58_flamethrower;
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u32 x5c_;
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u32 x60_;
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u32 x64_;
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void ConstructNew(CInputStream& in, int propCount)
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{
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EVulnerability* vulns = &x0_power;
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for (int i=0 ; i<std::min(propCount - 3, 15) ; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount < 15)
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{
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for (int i=propCount ; i<15 ; ++i)
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vulns[i] = EVulnerability::Reflect;
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}
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for (int i=15 ; i<propCount ; ++i)
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in.readUint32Big();
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x5c_ = in.readUint32Big();
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EVulnerability* vulns2 = &x3c_chargedPower;
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in.readUint32Big();
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for (int i=0 ; i<4 ; ++i)
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vulns2[i] = EVulnerability(in.readUint32Big());
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x60_ = in.readUint32Big();
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EVulnerability* vulns3 = &x4c_superMissile;
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in.readUint32Big();
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for (int i=0 ; i<4 ; ++i)
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vulns3[i] = EVulnerability(in.readUint32Big());
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x64_ = in.readUint32Big();
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}
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public:
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CDamageVulnerability(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();;
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if (propCount == 11)
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{
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EVulnerability* vulns = &x0_power;
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for (int i=0 ; i<15 ; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount == 15)
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x5c_ = 0;
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else
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x5c_ = in.readUint32Big();
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x3c_chargedPower = x0_power;
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x4c_superMissile = x0_power;
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x40_chargedIce = x4_ice;
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x50_iceSpreader = x4_ice;
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x44_chargedWave = x8_wave;
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x54_wavebuster = x8_wave;
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x48_chargedPlasma = xc_plasma;
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x58_flamethrower = xc_plasma;
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}
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else
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ConstructNew(in, propCount);
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}
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2017-01-15 03:59:37 +00:00
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bool WeaponHurts(const CWeaponMode&, u32) const { return false; }
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2016-04-19 00:17:49 +00:00
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};
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}
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#endif // __URDE_CDAMAGEVULNERABILITY_HPP__
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