metaforce/Runtime/World/CScriptMemoryRelay.cpp

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#include "CScriptMemoryRelay.hpp"
#include "CStateManager.hpp"
#include "CRelayTracker.hpp"
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#include "TCastTo.hpp"
namespace urde
{
CScriptMemoryRelay::CScriptMemoryRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool b1, bool b2, bool b3)
: CEntity(uid, info, true, name),
x34_24_(b1),
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x34_25_skipSendNone(b2),
x34_26_ignoreMessages(b3)
{
}
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void CScriptMemoryRelay::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptMemoryRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr)
{
if (x34_26_ignoreMessages)
return;
if (msg == EScriptObjectMessage::Deactivate)
{
stateMgr.GetRelayTracker()->RemoveRelay(xc_editorId);
return;
}
else if (msg == EScriptObjectMessage::Activate)
{
stateMgr.GetRelayTracker()->AddRelay(xc_editorId);
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if (!x34_25_skipSendNone)
SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
return;
}
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
}
}