metaforce/Runtime/MP1/Tweaks/CTweakGunRes.hpp

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#pragma once
#include "Runtime/Tweaks/ITweakGunRes.hpp"
namespace metaforce::MP1 {
struct CTweakGunRes final : Tweaks::ITweakGunRes {
std::string m_gunMotion;
std::string m_grappleArm;
std::string m_rightHand;
std::string m_powerBeam;
std::string m_iceBeam;
std::string m_waveBeam;
std::string m_plasmaBeam;
std::string m_phazonBeam;
std::string m_holoTransition;
std::string m_bombSet;
std::string m_bombExplode;
std::string m_powerBombExplode;
std::string m_powerBeamWp;
std::string m_powerBallWp;
std::string m_iceBeamWp;
std::string m_iceBallWp;
std::string m_waveBeamWp;
std::string m_waveBallWp;
std::string m_plasmaBeamWp;
std::string m_plasmaBallWp;
std::string m_phazonBeamWp;
std::string m_phazonBallWp;
std::string m_powerMuzzle;
std::string m_iceMuzzle;
std::string m_waveMuzzle;
std::string m_plasmaMuzzle;
std::string m_phazonMuzzle;
std::string m_powerCharge;
std::string m_iceCharge;
std::string m_waveCharge;
std::string m_plasmaCharge;
std::string m_phazonCharge;
std::string m_powerAuxMuzzle;
std::string m_iceAuxMuzzle;
std::string m_waveAuxMuzzle;
std::string m_plasmaAuxMuzzle;
std::string m_phazonAuxMuzzle;
std::string m_grappleSegment;
std::string m_grappleClaw;
std::string m_grappleHit;
std::string m_grappleMuzzle;
std::string m_grappleSwoosh;
const std::string& GetGunMotion() const override { return m_gunMotion; }
const std::string& GetGrappleArm() const override { return m_grappleArm; }
const std::string& GetRightHand() const override { return m_rightHand; }
const std::string& GetPowerBeam() const override { return m_powerBeam; }
const std::string& GetIceBeam() const override { return m_iceBeam; }
const std::string& GetWaveBeam() const override { return m_waveBeam; }
const std::string& GetPlasmaBeam() const override { return m_plasmaBeam; }
const std::string& GetPhazonBeam() const override { return m_phazonBeam; }
const std::string& GetHoloTransition() const override { return m_holoTransition; }
const std::string& GetBombSet() const override { return m_bombSet; }
const std::string& GetBombExplode() const override { return m_bombExplode; }
const std::string& GetPowerBombExplode() const override { return m_powerBombExplode; }
const std::string& GetWeapon(size_t idx, bool ball) const override { return (&m_powerBeamWp)[idx * 2 + ball]; }
const std::string& GetMuzzleParticle(size_t idx) const override { return (&m_powerMuzzle)[idx]; }
const std::string& GetChargeParticle(size_t idx) const override { return (&m_powerCharge)[idx]; }
const std::string& GetAuxMuzzleParticle(size_t idx) const override { return (&m_powerAuxMuzzle)[idx]; }
const std::string& GetGrappleSegmentParticle() const override { return m_grappleSegment; }
const std::string& GetGrappleClawParticle() const override { return m_grappleClaw; }
const std::string& GetGrappleHitParticle() const override { return m_grappleHit; }
const std::string& GetGrappleMuzzleParticle() const override { return m_grappleMuzzle; }
const std::string& GetGrappleSwooshParticle() const override { return m_grappleSwoosh; }
CTweakGunRes() = default;
CTweakGunRes(CInputStream& in);
};
} // namespace metaforce::MP1