mirror of https://github.com/AxioDL/metaforce.git
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
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#pragma once
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#include "Runtime/Tweaks/ITweakGunRes.hpp"
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namespace metaforce::MP1 {
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struct CTweakGunRes final : Tweaks::ITweakGunRes {
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std::string m_gunMotion;
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std::string m_grappleArm;
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std::string m_rightHand;
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std::string m_powerBeam;
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std::string m_iceBeam;
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std::string m_waveBeam;
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std::string m_plasmaBeam;
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std::string m_phazonBeam;
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std::string m_holoTransition;
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std::string m_bombSet;
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std::string m_bombExplode;
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std::string m_powerBombExplode;
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std::string m_powerBeamWp;
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std::string m_powerBallWp;
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std::string m_iceBeamWp;
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std::string m_iceBallWp;
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std::string m_waveBeamWp;
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std::string m_waveBallWp;
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std::string m_plasmaBeamWp;
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std::string m_plasmaBallWp;
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std::string m_phazonBeamWp;
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std::string m_phazonBallWp;
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std::string m_powerMuzzle;
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std::string m_iceMuzzle;
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std::string m_waveMuzzle;
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std::string m_plasmaMuzzle;
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std::string m_phazonMuzzle;
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std::string m_powerCharge;
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std::string m_iceCharge;
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std::string m_waveCharge;
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std::string m_plasmaCharge;
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std::string m_phazonCharge;
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std::string m_powerAuxMuzzle;
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std::string m_iceAuxMuzzle;
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std::string m_waveAuxMuzzle;
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std::string m_plasmaAuxMuzzle;
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std::string m_phazonAuxMuzzle;
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std::string m_grappleSegment;
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std::string m_grappleClaw;
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std::string m_grappleHit;
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std::string m_grappleMuzzle;
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std::string m_grappleSwoosh;
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const std::string& GetGunMotion() const override { return m_gunMotion; }
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const std::string& GetGrappleArm() const override { return m_grappleArm; }
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const std::string& GetRightHand() const override { return m_rightHand; }
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const std::string& GetPowerBeam() const override { return m_powerBeam; }
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const std::string& GetIceBeam() const override { return m_iceBeam; }
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const std::string& GetWaveBeam() const override { return m_waveBeam; }
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const std::string& GetPlasmaBeam() const override { return m_plasmaBeam; }
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const std::string& GetPhazonBeam() const override { return m_phazonBeam; }
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const std::string& GetHoloTransition() const override { return m_holoTransition; }
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const std::string& GetBombSet() const override { return m_bombSet; }
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const std::string& GetBombExplode() const override { return m_bombExplode; }
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const std::string& GetPowerBombExplode() const override { return m_powerBombExplode; }
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const std::string& GetWeapon(size_t idx, bool ball) const override { return (&m_powerBeamWp)[idx * 2 + ball]; }
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const std::string& GetMuzzleParticle(size_t idx) const override { return (&m_powerMuzzle)[idx]; }
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const std::string& GetChargeParticle(size_t idx) const override { return (&m_powerCharge)[idx]; }
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const std::string& GetAuxMuzzleParticle(size_t idx) const override { return (&m_powerAuxMuzzle)[idx]; }
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const std::string& GetGrappleSegmentParticle() const override { return m_grappleSegment; }
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const std::string& GetGrappleClawParticle() const override { return m_grappleClaw; }
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const std::string& GetGrappleHitParticle() const override { return m_grappleHit; }
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const std::string& GetGrappleMuzzleParticle() const override { return m_grappleMuzzle; }
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const std::string& GetGrappleSwooshParticle() const override { return m_grappleSwoosh; }
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CTweakGunRes() = default;
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CTweakGunRes(CInputStream& in);
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};
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} // namespace metaforce::MP1
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