metaforce/Runtime/CGameState.cpp

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#include "CGameState.hpp"
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#include "IOStreams.hpp"
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namespace urde
{
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CGameState::CGameState(CBitStreamReader& stream)
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: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
{}
void CGameState::SetCurrentWorldId(unsigned int id, const std::string& name)
{
}
}