metaforce/Runtime/Collision/CInternalRayCastStructure.hpp

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2016-04-27 00:26:02 +00:00
#ifndef __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__
#define __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__
#include "zeus/CTransform.hpp"
#include "zeus/CMRay.hpp"
#include "CMaterialFilter.hpp"
namespace urde
{
class CInternalRayCastStructure
{
zeus::CMRay x0_ray;
float x38_maxTime;
zeus::CTransform x3c_xf;
CMaterialFilter x6c_filter;
public:
CInternalRayCastStructure(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const zeus::CTransform& xf,
const CMaterialFilter& filter)
: x0_ray(start, end, d),
x3c_xf(xf),
x6c_filter(filter)
{
}
const zeus::CMRay& GetRay() const { return x0_ray; }
const zeus::CVector3f& GetStart() const { return x0_ray.start; }
const zeus::CVector3f& GetNormal() const { return x0_ray.normal; }
float GetMaxTime() const { return 0.f; }
const zeus::CTransform& GetTransform() const { return x3c_xf; }
const CMaterialFilter& GetFilter() const { return x6c_filter; }
};
}
#endif // __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__