metaforce/Runtime/Camera/CCinematicCamera.hpp

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#ifndef __URDE_CCINEMATICCAMERA_HPP__
#define __URDE_CCINEMATICCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CCinematicCamera : public CGameCamera
{
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u32 x21c_w1;
public:
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CCinematicCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool, float, float, float, float, float, u32 w1);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
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u32 GetW1() const { return x21c_w1; }
void WasDeactivated(CStateManager& mgr);
void CalculateWaypoints(CStateManager& mgr);
void SendArrivedMsg(TUniqueId reciever, CStateManager& mgr);
};
}
#endif // __URDE_CCINEMATICCAMERA_HPP__