metaforce/DataSpec/DNAMP1/ScriptObjects/FishCloud.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
struct FishCloud : IScriptObject
{
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AT_DECL_DNA_YAML
AT_DECL_DNAV
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String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> volume;
Value<bool> unknown1;
UniqueID32 model;
AnimationParameters animationParameters;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<float> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<atUint32> unknown16;
Value<atVec4f> unknown17; // CColor
Value<bool> unknown18;
Value<float> unknown19;
UniqueID32 deathParticle1;
Value<atUint32> deathParticle1Frames;
UniqueID32 deathParticle2;
Value<atUint32> deathParticle2Frames;
UniqueID32 deathParticle3;
Value<atUint32> deathParticle3Frames;
UniqueID32 deathParticle4;
Value<atUint32> deathParticle4Frames;
Value<atUint32> deathSFX;
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Value<bool> unknown29;
Value<bool> unknown30;
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (model)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
if (deathParticle1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle1);
ent->name = name + "_deathParticle1";
}
if (deathParticle2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle2);
ent->name = name + "_deathParticle2";
}
if (deathParticle3)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle3);
ent->name = name + "_deathParticle3";
}
if (deathParticle4)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle4);
ent->name = name + "_deathParticle4";
}
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const
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{
g_curSpec->flattenDependencies(model, pathsOut);
animationParameters.depANCS(pathsOut);
g_curSpec->flattenDependencies(deathParticle1, pathsOut);
g_curSpec->flattenDependencies(deathParticle2, pathsOut);
g_curSpec->flattenDependencies(deathParticle3, pathsOut);
g_curSpec->flattenDependencies(deathParticle4, pathsOut);
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}
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};
}