metaforce/DataSpec/DNAMP1/ScriptObjects/SpawnPoint.hpp

51 lines
1.3 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2015-09-10 20:30:35 +00:00
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
2017-12-29 08:08:12 +00:00
namespace DataSpec::DNAMP1
2015-09-10 20:30:35 +00:00
{
struct SpawnPoint : IScriptObject
{
2018-02-22 07:24:51 +00:00
AT_DECL_DNA_YAML
AT_DECL_DNAV
2015-09-10 20:30:35 +00:00
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atUint32> powerBeam;
Value<atUint32> iceBeam;
Value<atUint32> waveBeam;
Value<atUint32> plasmaBeam;
Value<atUint32> missiles;
Value<atUint32> scanVisor;
Value<atUint32> morphBallBombs;
Value<atUint32> powerBombs;
Value<atUint32> flameThrower;
Value<atUint32> thermalVisor;
Value<atUint32> chargeBeam;
Value<atUint32> superMissile;
Value<atUint32> grappleBeam;
Value<atUint32> xrayVisor;
Value<atUint32> iceSpreader;
Value<atUint32> spaceJump;
Value<atUint32> morphBall;
Value<atUint32> combatVisor;
Value<atUint32> boostBall;
Value<atUint32> spiderBall;
Value<atUint32> powerSuit; // verification needed
Value<atUint32> gravitySuit;
Value<atUint32> variaSuit;
Value<atUint32> phazonSuit;
Value<atUint32> energyTanks;
Value<atUint32> unknownItem1;
Value<atUint32> healthRefill;
Value<atUint32> unknownItem2;
Value<atUint32> waveBuster;
Value<bool> defaultSpawn;
Value<bool> active;
Value<bool> morphed;
};
}