metaforce/Runtime/GuiSys/CAuiImagePane.cpp

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#include "CAuiImagePane.hpp"
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#include "CSimplePool.hpp"
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#include "Graphics/CTexture.hpp"
#include "CGuiWidgetDrawParms.hpp"
namespace urde
{
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CAuiImagePane::CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, ResId tex0, ResId tex1,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords,
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rstl::reserved_vector<zeus::CVector2f, 4>&& uvs, bool initTex)
: CGuiWidget(parms), xc8_tex0(tex0), xcc_tex1(tex1), xe0_coords(std::move(coords)),
x114_uvs(std::move(uvs))
{
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if (initTex)
SetTextureID0(tex0, sp);
}
std::shared_ptr<CGuiWidget> CAuiImagePane::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
in.readUint32Big();
in.readUint32Big();
in.readUint32Big();
u32 coordCount = in.readUint32Big();
rstl::reserved_vector<zeus::CVector3f, 4> coords;
for (int i=0 ; i<coordCount ; ++i)
coords.push_back(zeus::CVector3f::ReadBig(in));
u32 uvCount = in.readUint32Big();
rstl::reserved_vector<zeus::CVector2f, 4> uvs;
for (int i=0 ; i<uvCount ; ++i)
uvs.push_back(zeus::CVector2f::ReadBig(in));
std::shared_ptr<CGuiWidget> ret = std::make_shared<CAuiImagePane>(parms, sp, -1, -1,
std::move(coords), std::move(uvs), true);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
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void CAuiImagePane::Update(float dt)
{
xd0_uvBias0.x = std::fmod(xd0_uvBias0.x, 1.f);
xd0_uvBias0.y = std::fmod(xd0_uvBias0.y, 1.f);
if (x138_tileSize != zeus::CVector2f::skZero && xb8_tex0Tok.IsLoaded())
{
zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize;
x144_frameTimer = std::fmod(x144_frameTimer + dt * x140_interval, std::floor(tmp.x) * std::floor(tmp.y));
}
CGuiWidget::Update(dt);
}
CAuiImagePane::Filters::Filters(TLockedToken<CTexture>& tex)
: m_darkenerQuad(CCameraFilterPass::EFilterType::Blend, tex),
m_flashQuad{{CCameraFilterPass::EFilterType::Add, tex}, {CCameraFilterPass::EFilterType::Add, tex}},
m_alphaQuad{{CCameraFilterPass::EFilterType::Blend, tex}, {CCameraFilterPass::EFilterType::Blend, tex}},
m_addQuad{{CCameraFilterPass::EFilterType::Add, tex}, {CCameraFilterPass::EFilterType::Add, tex}}
{
}
void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex,
int frame, float alpha, bool noBlur, CTexturedQuadFilterAlpha& quad) const
{
zeus::CColor useColor = color;
useColor.a *= alpha;
rstl::reserved_vector<zeus::CVector2f, 4> vec;
const rstl::reserved_vector<zeus::CVector2f, 4>* useUVs;
if (x138_tileSize != zeus::CVector2f::skZero)
{
zeus::CVector2f res(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight());
zeus::CVector2f tmp = res / x138_tileSize;
zeus::CVector2f tmpRecip = x138_tileSize / res;
float x0 = tmpRecip.x * (frame % int(tmp.x));
float x1 = x0 + tmpRecip.x;
float y0 = tmpRecip.y * (frame % int(tmp.y));
float y1 = y0 + tmpRecip.y;
vec.push_back(zeus::CVector2f(x0, y0));
vec.push_back(zeus::CVector2f(x0, y1));
vec.push_back(zeus::CVector2f(x1, y0));
vec.push_back(zeus::CVector2f(x1, y1));
useUVs = &vec;
}
else
{
useUVs = &x114_uvs;
}
CTexturedQuadFilter::Vert verts[] =
{
{xe0_coords[0], (*useUVs)[0] + xd0_uvBias0},
{xe0_coords[1], (*useUVs)[1] + xd0_uvBias0},
{xe0_coords[2], (*useUVs)[2] + xd0_uvBias0},
{xe0_coords[3], (*useUVs)[3] + xd0_uvBias0}
};
if (noBlur)
{
quad.drawVerts(useColor, verts);
}
else if ((x14c_deResFactor == 0.f && alpha == 1.f) || tex.GetNumMips() == 1)
{
quad.drawVerts(useColor, verts, 0.f);
}
else
{
float tmp = (1.f - x14c_deResFactor) * alpha;
float tmp3 = 1.f - tmp * tmp * tmp;
float mip = tmp3 * (tex.GetNumMips() - 1);
quad.drawVerts(useColor, verts, mip);
}
}
void CAuiImagePane::Draw(const CGuiWidgetDrawParms& params) const
{
CGraphics::SetModelMatrix(x34_worldXF);
if (!GetIsVisible() || !xb8_tex0Tok.IsLoaded())
return;
GetIsFinishedLoadingWidgetSpecific();
if (!m_filters)
const_cast<CAuiImagePane*>(this)->m_filters.emplace(const_cast<CAuiImagePane*>(this)->xb8_tex0Tok);
Filters& filters = const_cast<Filters&>(*m_filters);
zeus::CColor color = xa8_color2;
color.a *= params.x0_alphaMod;
//SetZUpdate(xac_drawFlags == EGuiModelDrawFlags::Shadeless || xac_drawFlags == EGuiModelDrawFlags::Opaque);
float blur0 = 1.f;
float blur1 = 0.f;
int frame0 = x144_frameTimer;
int frame1 = 0;
if (x140_interval < 1.f && x140_interval > 0.f)
{
zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize;
frame1 = (frame0 + 1) % int(tmp.x * tmp.y);
if (x148_fadeDuration == 0.f)
blur1 = 1.f;
else
blur1 = std::min(std::fmod(x144_frameTimer, 1.f) / x148_fadeDuration, 1.f);
blur0 = 1.f - blur1;
}
// Alpha blend
DoDrawImagePane(color * zeus::CColor(0.f, 0.5f), *xb8_tex0Tok, frame0, 1.f, true, filters.m_darkenerQuad);
if (x150_flashFactor > 0.f)
{
// Additive blend
zeus::CColor color2 = xa8_color2;
color2.a = x150_flashFactor;
DoDrawImagePane(color2, *xb8_tex0Tok, frame0, blur0, false, filters.m_flashQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color2, *xb8_tex0Tok, frame1, blur1, false, filters.m_flashQuad[1]);
}
switch (xac_drawFlags)
{
case EGuiModelDrawFlags::Shadeless:
case EGuiModelDrawFlags::Opaque:
// Opaque blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]);
break;
case EGuiModelDrawFlags::Alpha:
// Alpha blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]);
break;
case EGuiModelDrawFlags::Additive:
// Additive blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_addQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_addQuad[1]);
break;
case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
// Alpha blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]);
// Full additive blend
DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_addQuad[0]);
if (blur1 > 0.f)
DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_addQuad[1]);
break;
default: break;
}
}
bool CAuiImagePane::GetIsFinishedLoadingWidgetSpecific() const
{
return xb8_tex0Tok.IsLoaded();
}
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void CAuiImagePane::SetTextureID0(ResId tex, CSimplePool* sp)
{
xc8_tex0 = tex;
if (!sp)
return;
if (xc8_tex0 != -1)
xb8_tex0Tok = sp->GetObj({FOURCC('TXTR'), xc8_tex0});
else
xb8_tex0Tok = TLockedToken<CTexture>();
}
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void CAuiImagePane::SetAnimationParms(const zeus::CVector2f& tileSize, float interval, float fadeDuration)
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{
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x138_tileSize = tileSize;
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x140_interval = interval;
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x144_frameTimer = 0.f;
x148_fadeDuration = fadeDuration;
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}
}