2018-10-07 03:42:33 +00:00
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#pragma once
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2018-06-04 19:30:04 +00:00
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "World/CDamageInfo.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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class CPlayer;
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class CProjectileInfo
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{
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TToken<CWeaponDescription> x0_weaponDescription;
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CDamageInfo xc_damageInfo;
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public:
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2018-07-08 23:03:35 +00:00
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CProjectileInfo(CInputStream&);
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2018-06-04 19:30:04 +00:00
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CProjectileInfo(CAssetId, const CDamageInfo&);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
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CDamageInfo GetDamage() const { return xc_damageInfo; }
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const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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};
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}
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