2016-02-13 09:02:47 +00:00
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#ifndef __PSHAG_IELEMENT_HPP__
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#define __PSHAG_IELEMENT_HPP__
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2016-02-05 08:34:14 +00:00
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#include <memory>
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#include "GCNTypes.hpp"
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2016-03-04 23:04:53 +00:00
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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2016-02-05 08:34:14 +00:00
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#include "IOStreams.hpp"
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2016-03-04 23:04:53 +00:00
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namespace urde
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2016-02-05 08:34:14 +00:00
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{
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class IElement
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{
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public:
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virtual ~IElement() = default;
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};
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class CRealElement : public IElement
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{
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public:
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virtual bool GetValue(int frame, float& valOut) const=0;
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virtual bool IsConstant() const {return false;}
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};
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class CIntElement : public IElement
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{
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public:
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virtual bool GetValue(int frame, int& valOut) const=0;
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};
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class CVectorElement : public IElement
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{
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public:
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2016-03-04 23:04:53 +00:00
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virtual bool GetValue(int frame, zeus::CVector3f& valOut) const=0;
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2016-02-05 08:34:14 +00:00
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virtual bool IsFastConstant() const {return false;}
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};
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class CModVectorElement : public IElement
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{
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public:
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2016-03-04 23:04:53 +00:00
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virtual bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const=0;
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2016-02-05 08:34:14 +00:00
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};
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class CColorElement : public IElement
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{
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public:
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2016-03-04 23:04:53 +00:00
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virtual bool GetValue(int frame, zeus::CColor& colorOut) const=0;
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2016-02-05 08:34:14 +00:00
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};
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2016-02-06 00:34:40 +00:00
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class CEmitterElement : public IElement
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{
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2016-02-11 02:36:21 +00:00
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public:
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2016-03-04 23:04:53 +00:00
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virtual bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const=0;
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2016-02-06 00:34:40 +00:00
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};
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2016-02-05 08:34:14 +00:00
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}
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2016-02-13 09:02:47 +00:00
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#endif // __PSHAG_IELEMENT_HPP__
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