mirror of https://github.com/AxioDL/metaforce.git
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
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#ifndef __URDE_CWEAPON_HPP__
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#define __URDE_CWEAPON_HPP__
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#include "World/CActor.hpp"
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#include "Weapon/WeaponCommon.hpp"
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#include "Collision/CMaterialFilter.hpp"
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namespace urde
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{
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class CWeapon : public CActor
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{
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public:
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enum class EProjectileAttrib
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{
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None = 0,
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Ice = (1 << 3),
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Wave = (1 << 4),
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Plasma = (1 << 5),
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Phazon = (1 << 6)
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};
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private:
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public:
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CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&,
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const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&);
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bool HasAttrib(EProjectileAttrib) const;
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EProjectileAttrib GetAttribField() const;
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const CMaterialFilter& GetFilter() const;
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void SetFilter(const CMaterialFilter&);
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TUniqueId GetOwnerId() const;
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void SetOwnerId(TUniqueId);
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EWeaponType GetType() const;
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const CDamageInfo& GetDamageInfo() const;
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CDamageInfo& DamageInfo();
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void SetDamageInfo(const CDamageInfo&);
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void Think(float, CStateManager &) {}
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void Render(const CStateManager&) const {}
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&,
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int)
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{
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return EWeaponCollisionResponseTypes::Default;
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}
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
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};
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ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib)
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}
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#endif // __URDE_CWEAPON_HPP__
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