metaforce/Runtime/CGameState.hpp

32 lines
727 B
C++
Raw Normal View History

2016-04-12 23:07:23 -07:00
#ifndef __URDE_CGAMESTATE_HPP__
#define __URDE_CGAMESTATE_HPP__
2015-08-16 22:26:58 -07:00
2015-08-17 13:33:58 -07:00
#include <memory>
2015-08-19 19:52:07 -07:00
#include "CBasics.hpp"
2015-08-17 13:33:58 -07:00
#include "CPlayerState.hpp"
#include "CGameOptions.hpp"
2016-04-16 16:48:29 -07:00
#include "World/CWorldTransManager.hpp"
2015-08-17 13:33:58 -07:00
2016-03-04 15:04:53 -08:00
namespace urde
{
2015-08-16 22:26:58 -07:00
class CGameState
{
2015-08-19 19:52:07 -07:00
int m_stateFlag = -1;
2016-06-30 12:33:38 -07:00
CPlayerState x98_playerState;
2016-06-23 12:40:09 -07:00
CWorldTransManager x9c_transManager;
2015-08-19 19:52:07 -07:00
float m_gameTime = 0.0;
2015-08-17 13:33:58 -07:00
CGameOptions m_gameOpts;
2016-03-28 01:54:02 -07:00
double xa0_playTime;
2015-08-17 13:33:58 -07:00
public:
CGameState() = default;
2016-03-19 12:19:43 -07:00
CGameState(CBitStreamReader& stream);
2015-08-19 19:52:07 -07:00
void SetCurrentWorldId(unsigned int id, const std::string& name);
2016-06-23 12:40:09 -07:00
CWorldTransManager& WorldTransitionManager() {return x9c_transManager;}
2016-03-28 01:54:02 -07:00
void SetTotalPlayTime(float time);
2015-08-16 22:26:58 -07:00
};
}
2016-04-12 23:07:23 -07:00
#endif // __URDE_CGAMESTATE_HPP__