metaforce/DataSpec/SpecBase.hpp

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#ifndef SPECBASE_HPP
#define SPECBASE_HPP
#include <functional>
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#include <hecl/Database.hpp>
#include <nod/nod.hpp>
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#include "BlenderConnection.hpp"
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namespace DataSpec
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{
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struct SpecBase : hecl::Database::IDataSpec
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{
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/* HECL Adaptors */
bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, FProgress progress);
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bool canCook(const hecl::ProjectPath& path, hecl::BlenderToken& btok);
const hecl::Database::DataSpecEntry* overrideDataSpec(const hecl::ProjectPath& path,
const hecl::Database::DataSpecEntry* oldEntry,
hecl::BlenderToken& btok);
void doCook(const hecl::ProjectPath& path, const hecl::ProjectPath& cookedPath,
bool fast, hecl::BlenderToken& btok, FCookProgress progress);
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bool canPackage(const PackagePassInfo& info);
void gatherDependencies(const PackagePassInfo& info,
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std::unordered_set<hecl::ProjectPath>& implicitsOut);
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void doPackage(const PackagePassInfo& info);
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/* Extract handlers */
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virtual bool checkStandaloneID(const char* id) const=0;
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virtual bool checkFromStandaloneDisc(nod::DiscBase& disc,
const hecl::SystemString& regstr,
const std::vector<hecl::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool checkFromTrilogyDisc(nod::DiscBase& disc,
const hecl::SystemString& regstr,
const std::vector<hecl::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool extractFromDisc(nod::DiscBase& disc, bool force,
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FProgress progress)=0;
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/* Even if PC spec is being cooked, this will return the vanilla GCN spec */
virtual const hecl::Database::DataSpecEntry* getOriginalSpec() const=0;
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/* Basic path check (game directory matching) */
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virtual bool checkPathPrefix(const hecl::ProjectPath& path)=0;
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/* Pre-cook handlers */
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virtual bool validateYAMLDNAType(FILE* fp) const=0;
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/* Cook handlers */
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using BlendStream = hecl::BlenderConnection::DataStream;
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using Mesh = BlendStream::Mesh;
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using Actor = BlendStream::Actor;
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virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookArea(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
FILE* fin, FCookProgress progress) const=0;
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const hecl::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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/* Support functions for resolving paths from IDs */
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virtual hecl::ProjectPath getWorking(class UniqueID32&) {return hecl::ProjectPath();}
virtual hecl::ProjectPath getWorking(class UniqueID64&) {return hecl::ProjectPath();}
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/* Project accessor */
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hecl::Database::Project& getProject() const {return m_project;}
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SpecBase(const hecl::Database::DataSpecEntry* specEntry, hecl::Database::Project& project, bool pc);
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protected:
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hecl::Database::Project& m_project;
bool m_pc;
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hecl::ProjectPath m_masterShader;
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private:
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std::unique_ptr<nod::DiscBase> m_disc;
bool m_isWii;
bool m_standalone;
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};
}
#endif // SPECBASE_HPP