metaforce/DataSpec/DNAMP3/MREA.cpp

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#include <Athena/FileWriter.hpp>
#include "MREA.hpp"
#include "../DNAMP2/DeafBabe.hpp"
namespace Retro
{
namespace DNAMP3
{
MREA::StreamReader::StreamReader(Athena::io::IStreamReader& source,
atUint32 blkCount, atUint32 secIdxCount)
: DNAMP2::MREA::StreamReader(source)
{
m_blkCount = blkCount;
m_blockInfos.reserve(blkCount);
for (int i=0 ; i<blkCount ; ++i)
{
m_blockInfos.emplace_back();
BlockInfo& info = m_blockInfos.back();
info.read(source);
m_totalDecompLen += info.decompSize;
}
source.seekAlign32();
m_secIdxs.reserve(secIdxCount);
for (int i=0 ; i<secIdxCount ; ++i)
{
m_secIdxs.emplace_back();
std::pair<DNAFourCC, atUint32>& idx = m_secIdxs.back();
idx.first.read(source);
idx.second = source.readUint32Big();
}
source.seekAlign32();
m_blkBase = source.position();
nextBlock();
}
void MREA::StreamReader::writeSecIdxs(Athena::io::IStreamWriter& writer) const
{
for (const std::pair<DNAFourCC, atUint32>& idx : m_secIdxs)
{
idx.first.write(writer);
writer.writeUint32Big(idx.second);
}
}
void MREA::ReadBabeDeadToBlender_3(HECL::BlenderConnection::PyOutStream& os,
Athena::io::IStreamReader& rs)
{
atUint32 bdMagic = rs.readUint32Big();
if (bdMagic != 0xBABEDEAD)
Log.report(LogVisor::FatalError, "invalid BABEDEAD magic");
os << "bpy.context.scene.render.engine = 'CYCLES'\n"
"bpy.context.scene.world.use_nodes = True\n"
"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n";
for (atUint32 s=0 ; s<4 ; ++s)
{
atUint32 lightCount = rs.readUint32Big();
for (atUint32 l=0 ; l<lightCount ; ++l)
{
BabeDeadLight light;
light.read(rs);
switch (light.lightType)
{
case BabeDeadLight::LightLocalAmbient:
os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
"bg_node.inputs[1].default_value = %f\n",
light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.unk6 / 8.0);
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continue;
case BabeDeadLight::LightDirectional:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
"\n", s, l,
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
break;
case BabeDeadLight::LightCustom:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"\n", s, l);
break;
case BabeDeadLight::LightSpot:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
"lamp.spot_size = %f\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
"\n", s, l,
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light.spotCutoff / 2.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
break;
default: continue;
}
os.format("lamp.retro_layer = %u\n"
"lamp.use_nodes = True\n"
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"quadratic_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"quadratic_node.inputs[0].default_value = %f\n"
"quadratic_node.location = (-600, 0)\n"
"linear_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"linear_node.inputs[0].default_value = %f\n"
"linear_node.location = (-400, 0)\n"
"constant_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"constant_node.inputs[0].default_value = %f\n"
"constant_node.location = (-200, 0)\n"
"add1 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
"add1.operation = 'ADD'\n"
"add1.location = (-400, -300)\n"
"add2 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
"add2.operation = 'ADD'\n"
"add2.location = (-200, -300)\n"
"lamp.node_tree.links.new(quadratic_node.outputs[0], add1.inputs[0])\n"
"lamp.node_tree.links.new(linear_node.outputs[1], add1.inputs[1])\n"
"lamp.node_tree.links.new(add1.outputs[0], add2.inputs[0])\n"
"lamp.node_tree.links.new(constant_node.outputs[2], add2.inputs[1])\n"
"lamp.node_tree.links.new(add2.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n"
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"lamp.energy = 0.0\n"
"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
"hue_sat_node.inputs[1].default_value = 1.25\n"
"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
"lamp_obj.location = (%f,%f,%f)\n"
"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.unk5, light.unk6, light.unk7,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.position.vec[0], light.position.vec[1], light.position.vec[2]);
}
}
}
bool MREA::Extract(const SpecBase& dataSpec,
PAKEntryReadStream& rs,
const HECL::ProjectPath& outPath,
PAKRouter<PAKBridge>& pakRouter,
const PAK::Entry& entry,
bool,
std::function<void(const HECL::SystemChar*)>)
{
using RigPair = std::pair<CSKR*, CINF*>;
RigPair dummy(nullptr, nullptr);
/* Do extract */
Header head;
head.read(rs);
rs.seekAlign32();
/* MREA decompression stream */
StreamReader drs(rs, head.compressedBlockCount, head.secIndexCount);
Athena::io::FileWriter mreaDecompOut(pakRouter.getCooked(&entry).getWithExtension(_S(".decomp")).getAbsolutePath());
head.write(mreaDecompOut);
mreaDecompOut.seekAlign32();
drs.writeDecompInfos(mreaDecompOut);
mreaDecompOut.seekAlign32();
drs.writeSecIdxs(mreaDecompOut);
mreaDecompOut.seekAlign32();
atUint64 decompLen = drs.length();
mreaDecompOut.writeBytes(drs.readBytes(decompLen).get(), decompLen);
mreaDecompOut.close();
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drs.seek(0, Athena::Begin);
/* Start up blender connection */
HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
if (!conn.createBlend(outPath.getAbsolutePath()))
return false;
/* Open Py Stream and read sections */
HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
os.format("import bpy\n"
"import bmesh\n"
"from mathutils import Vector\n"
"\n"
"bpy.context.scene.name = '%s'\n"
"bpy.context.scene.hecl_type = 'AREA'\n",
pakRouter.getBestEntryName(entry).c_str());
DNACMDL::InitGeomBlenderContext(os, dataSpec.getMasterShaderPath());
MaterialSet::RegisterMaterialProps(os);
os << "# Clear Scene\n"
"for ob in bpy.data.objects:\n"
" bpy.context.scene.objects.unlink(ob)\n"
" bpy.data.objects.remove(ob)\n"
"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
"\n";
/* One shared material set for all meshes */
os << "# Materials\n"
"materials = []\n"
"\n";
MaterialSet matSet;
atUint64 secStart = drs.position();
matSet.read(drs);
matSet.readToBlender(os, pakRouter, entry, 0);
drs.seek(secStart + head.secSizes[0], Athena::Begin);
std::vector<DNACMDL::VertexAttributes> vertAttribs;
DNACMDL::GetVertexAttributes(matSet, vertAttribs);
/* Read mesh info */
atUint32 curSec = 1;
std::vector<atUint32> surfaceCounts;
surfaceCounts.reserve(head.meshCount);
for (int m=0 ; m<head.meshCount ; ++m)
{
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/* Mesh header */
MeshHeader mHeader;
secStart = drs.position();
mHeader.read(drs);
drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Surface count from here */
secStart = drs.position();
surfaceCounts.push_back(drs.readUint32Big());
drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Seek through AROT-relation sections */
drs.seek(head.secSizes[curSec++], Athena::Current);
drs.seek(head.secSizes[curSec++], Athena::Current);
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}
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/* Skip though WOBJs */
auto secIdxIt = drs.beginSecIdxs();
while (secIdxIt->first == FOURCC('WOBJ'))
++secIdxIt;
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/* Skip AROT */
if (secIdxIt->first == FOURCC('ROCT'))
{
drs.seek(head.secSizes[curSec++], Athena::Current);
++secIdxIt;
}
/* Skip AABB */
if (secIdxIt->first == FOURCC('AABB'))
{
drs.seek(head.secSizes[curSec++], Athena::Current);
++secIdxIt;
}
/* Now the meshes themselves */
if (secIdxIt->first == FOURCC('GPUD'))
{
for (int m=0 ; m<head.meshCount ; ++m)
{
curSec += DNACMDL::ReadGeomSectionsToBlender<PAKRouter<PAKBridge>, MaterialSet, RigPair>
(os, drs, pakRouter, entry, dummy, true,
false, vertAttribs, m, head.secCount, 0, &head.secSizes[curSec], surfaceCounts[m]);
}
++secIdxIt;
}
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/* Skip DEPS */
if (secIdxIt->first == FOURCC('DEPS'))
{
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drs.seek(head.secSizes[curSec++], Athena::Current);
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++secIdxIt;
}
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/* Skip SOBJ (SCLY) */
if (secIdxIt->first == FOURCC('SOBJ'))
{
for (int l=0 ; l<head.sclyLayerCount ; ++l)
drs.seek(head.secSizes[curSec++], Athena::Current);
++secIdxIt;
}
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/* Skip SGEN */
if (secIdxIt->first == FOURCC('SGEN'))
{
drs.seek(head.secSizes[curSec++], Athena::Current);
++secIdxIt;
}
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/* Read Collision Meshes */
if (secIdxIt->first == FOURCC('COLI'))
{
DNAMP2::DeafBabe collision;
secStart = drs.position();
collision.read(drs);
DNAMP2::DeafBabe::BlenderInit(os);
collision.sendToBlender(os);
drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
++secIdxIt;
}
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/* Read BABEDEAD Lights as Cycles emissives */
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if (secIdxIt->first == FOURCC('LITE'))
{
secStart = drs.position();
ReadBabeDeadToBlender_3(os, drs);
drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
++secIdxIt;
}
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/* Origins to center of mass */
os << "bpy.context.scene.layers[1] = True\n"
"bpy.ops.object.select_by_type(type='MESH')\n"
"bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')\n"
"bpy.ops.object.select_all(action='DESELECT')\n"
"bpy.context.scene.layers[1] = False\n";
/* Center view */
os << "bpy.context.user_preferences.view.smooth_view = 0\n"
"for window in bpy.context.window_manager.windows:\n"
" screen = window.screen\n"
" for area in screen.areas:\n"
" if area.type == 'VIEW_3D':\n"
" for region in area.regions:\n"
" if region.type == 'WINDOW':\n"
" override = {'scene': bpy.context.scene, 'window': window, 'screen': screen, 'area': area, 'region': region}\n"
" bpy.ops.view3d.view_all(override)\n"
" break\n";
os.close();
return conn.saveBlend();
}
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bool MREA::ExtractLayerDeps(PAKEntryReadStream& rs, PAKBridge::Area& areaOut)
{
/* Do extract */
Header head;
head.read(rs);
rs.seekAlign32();
/* MREA decompression stream */
StreamReader drs(rs, head.compressedBlockCount, head.secIndexCount);
for (const std::pair<DNAFourCC, atUint32>& idx : drs.m_secIdxs)
{
if (idx.first == FOURCC('DEPS'))
{
drs.seek(head.getSecOffset(idx.second), Athena::Begin);
DEPS deps;
deps.read(drs);
unsigned r=0;
for (unsigned l=1 ; l<deps.depLayerCount ; ++l)
{
PAKBridge::Area::Layer& layer = areaOut.layers.at(l-1);
layer.resources.reserve(deps.depLayers[l] - r);
for (; r<deps.depLayers[l] ; ++r)
layer.resources.emplace(deps.deps[r].id);
}
areaOut.resources.reserve(deps.depCount - r);
for (; r<deps.depCount ; ++r)
areaOut.resources.emplace(deps.deps[r].id);
return true;
}
}
return false;
}
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}
}