metaforce/specter/include/Specter/TextView.hpp

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#ifndef SPECTER_TEXTVIEW_HPP
#define SPECTER_TEXTVIEW_HPP
#include "View.hpp"
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#include <boo/graphicsdev/GL.hpp>
#include <boo/graphicsdev/D3D.hpp>
#include <boo/graphicsdev/Metal.hpp>
#include "FontCache.hpp"
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namespace Specter
{
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class ViewSystem;
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class TextView : public View
{
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size_t m_capacity;
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boo::IGraphicsBufferD* m_glyphBuf;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
boo::IShaderDataBinding* m_shaderBinding;
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const FontAtlas& m_fontAtlas;
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int m_validSlots = 0;
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public:
class System
{
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friend class ViewSystem;
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friend class TextView;
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FontCache* m_fcache = nullptr;
boo::IShaderPipeline* m_regular = nullptr;
boo::IShaderPipeline* m_subpixel = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* Not OpenGL */
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void init(boo::GLDataFactory* factory, FontCache* fcache);
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#if _WIN32
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void init(boo::ID3DDataFactory* factory, FontCache* fcache);
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#elif BOO_HAS_METAL
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void init(boo::MetalDataFactory* factory, FontCache* fcache);
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#endif
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};
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TextView(ViewSystem& system, FontTag font, size_t capacity=256);
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struct RenderGlyph
{
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Zeus::CVector3f m_pos[4];
Zeus::CMatrix4f m_mv;
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Zeus::CVector3f m_uv[4];
Zeus::CColor m_color;
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RenderGlyph(int& adv, const FontAtlas::Glyph& glyph, const Zeus::CColor& defaultColor);
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};
std::vector<RenderGlyph>& accessGlyphs() {return m_glyphs;}
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void updateGlyphs() {m_validSlots = 0;}
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void typesetGlyphs(const std::string& str,
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const Zeus::CColor& defaultColor=Zeus::CColor::skWhite);
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void typesetGlyphs(const std::wstring& str,
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const Zeus::CColor& defaultColor=Zeus::CColor::skWhite);
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void colorGlyphs(const Zeus::CColor& newColor);
void colorGlyphsTypeOn(const Zeus::CColor& newColor, float startInterval=0.2, float fadeTime=0.5);
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void think();
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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private:
std::vector<RenderGlyph> m_glyphs;
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};
}
#endif // SPECTER_TEXTVIEW_HPP