metaforce/Runtime/CGameState.hpp

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#ifndef __PSHAG_CGAMESTATE_HPP__
#define __PSHAG_CGAMESTATE_HPP__
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#include <memory>
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#include "CBasics.hpp"
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#include "CPlayerState.hpp"
#include "CGameOptions.hpp"
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#include "CWorldTransManager.hpp"
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namespace urde
{
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class CGameState
{
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int m_stateFlag = -1;
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TOneStatic<CPlayerState> m_playerState;
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CWorldTransManager m_transManager;
float m_gameTime = 0.0;
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CGameOptions m_gameOpts;
public:
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CGameState() {}
CGameState(CInputStream& stream);
void SetCurrentWorldId(unsigned int id, const std::string& name);
CWorldTransManager& WorldTransitionManager() {return m_transManager;}
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};
}
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#endif // __PSHAG_CGAMESTATE_HPP__