2016-04-20 21:07:18 +00:00
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#include "CScriptDock.hpp"
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#include "CActorParameters.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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2016-12-22 02:48:22 +00:00
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#include "CWorld.hpp"
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#include "CStateManager.hpp"
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2016-04-20 21:07:18 +00:00
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namespace urde
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{
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CMaterialList MakeDockMaterialList()
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{
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CMaterialList list;
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2016-04-22 20:22:45 +00:00
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list.Add(EMaterialTypes::ThirtyFour);
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list.Add(EMaterialTypes::FourtyThree);
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list.Add(EMaterialTypes::FourtyEight);
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2016-04-20 21:07:18 +00:00
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return list;
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}
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2016-09-01 09:31:18 +00:00
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CScriptDock::CScriptDock(TUniqueId uid, const std::string &name, const CEntityInfo &info,
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const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
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bool active, s32 w1, bool b1)
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2016-04-20 21:07:18 +00:00
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: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
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2016-09-01 09:31:18 +00:00
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CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
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SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f),
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2016-04-20 21:07:18 +00:00
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x258_(w1),
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x25c_dock(dock),
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x260_area(area),
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x264_(3)
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{
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x268_24_ = false;
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x268_25_ = b1;
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x268_26_ = false;
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}
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2016-12-22 02:48:22 +00:00
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void CScriptDock::AreaLoaded(CStateManager & mgr)
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{
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SetLoadConnected(mgr, x268_25_);
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}
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void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
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{
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IGameArea::Dock* dock = mgr.GetWorld()->GetArea(x260_area)->DockNC(x25c_dock);
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}
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2016-04-20 21:07:18 +00:00
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}
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