2016-04-23 18:04:49 +00:00
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#include "IGameArea.hpp"
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namespace urde
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{
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IGameArea::Dock::Dock(urde::CInputStream& in, const zeus::CTransform& xf)
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{
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u32 refCount = in.readUint32Big();
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x4_dockReferences.reserve(refCount);
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for (u32 i = 0 ; i < refCount ; i++)
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{
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SDockReference ref;
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ref.x0_area = in.readUint32Big();
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ref.x4_dock = in.readUint32Big();
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x4_dockReferences.push_back(ref);
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}
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u32 vertCount = in.readUint32Big();
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2016-10-08 20:32:36 +00:00
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for (u32 i = 0 ; i < vertCount ; i++)
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2016-04-23 18:04:49 +00:00
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{
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zeus::CVector3f vert;
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vert.readBig(in);
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x14_planeVertices.push_back(xf * vert);
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}
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}
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TAreaId IGameArea::Dock::GetConnectedAreaId(s32 other) const
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{
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if (other >= x4_dockReferences.size() || other < 0)
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return kInvalidAreaId;
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return x4_dockReferences[other].x0_area;
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}
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s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const
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{
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if (other >= x4_dockReferences.size() || other < 0)
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return kInvalidAreaId;
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return x4_dockReferences[other].x4_dock;
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}
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bool IGameArea::Dock::GetShouldLoadOther(s32 other) const
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{
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2016-12-22 02:48:22 +00:00
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if (other >= x4_dockReferences.size())
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return false;
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return false; //return x4_dockReferences[other].GetShouldLoad();
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2016-04-23 18:04:49 +00:00
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}
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void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should)
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{
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}
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bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const
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{
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return false;
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}
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zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const
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{
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if (idx >= x14_planeVertices.size() || idx < 0)
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return zeus::CVector3f();
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return x14_planeVertices[idx];
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}
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}
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