metaforce/Runtime/World/IGameArea.cpp

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#include "IGameArea.hpp"
namespace urde
{
IGameArea::Dock::Dock(urde::CInputStream& in, const zeus::CTransform& xf)
{
u32 refCount = in.readUint32Big();
x4_dockReferences.reserve(refCount);
for (u32 i = 0 ; i < refCount ; i++)
{
SDockReference ref;
ref.x0_area = in.readUint32Big();
ref.x4_dock = in.readUint32Big();
x4_dockReferences.push_back(ref);
}
u32 vertCount = in.readUint32Big();
for (u32 i = 0 ; i < vertCount ; i++)
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{
zeus::CVector3f vert;
vert.readBig(in);
x14_planeVertices.push_back(xf * vert);
}
}
TAreaId IGameArea::Dock::GetConnectedAreaId(s32 other) const
{
if (other >= x4_dockReferences.size() || other < 0)
return kInvalidAreaId;
return x4_dockReferences[other].x0_area;
}
s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const
{
if (other >= x4_dockReferences.size() || other < 0)
return kInvalidAreaId;
return x4_dockReferences[other].x4_dock;
}
bool IGameArea::Dock::GetShouldLoadOther(s32 other) const
{
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if (other >= x4_dockReferences.size())
return false;
return false; //return x4_dockReferences[other].GetShouldLoad();
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}
void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should)
{
}
bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const
{
return false;
}
zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const
{
if (idx >= x14_planeVertices.size() || idx < 0)
return zeus::CVector3f();
return x14_planeVertices[idx];
}
}