metaforce/Runtime/CSortedLists.hpp

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#ifndef __URDE_CSORTEDLISTS_HPP__
#define __URDE_CSORTEDLISTS_HPP__
#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
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#include "Collision/CMaterialFilter.hpp"
namespace urde
{
enum ESortedList
{
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MinX,
MinY,
MinZ,
MaxX,
MaxY,
MaxZ
};
struct SSortedList
{
s16 x0_ids[1024];
u32 x800_size = 0;
void Reset() {std::fill(std::begin(x0_ids), std::end(x0_ids), -1);}
SSortedList() {Reset();}
};
class CActor;
class CSortedListManager
{
struct SNode
{
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const CActor* x0_actor = nullptr;
zeus::CAABox x4_box = zeus::CAABox::skNullBox;
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s16 x1c_selfIdxs[6] = {-1, -1, -1, -1, -1, -1};
s16 x28_next = -1;
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bool x2a_populated = false;
SNode() = default;
SNode(const CActor* act, const zeus::CAABox& aabb)
: x0_actor(act), x4_box(aabb), x2a_populated(true) {}
};
SNode x0_nodes[1024];
SSortedList xb000_sortedLists[6];
void Reset();
void AddToLinkedList(s16 a, s16& b, s16& c) const;
void RemoveFromList(ESortedList, s16);
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void MoveInList(ESortedList, s16);
void InsertInList(ESortedList, SNode& node);
s16 FindInListUpper(ESortedList, float) const;
s16 FindInListLower(ESortedList, float) const;
s16 ConstructIntersectionArray(const zeus::CAABox&);
s16 CalculateIntersections(ESortedList, ESortedList, s16, s16, s16, s16,
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ESortedList, ESortedList, ESortedList, ESortedList, const zeus::CAABox&);
public:
CSortedListManager();
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const zeus::CVector3f&, const zeus::CVector3f&,
float, const CMaterialFilter&, const CActor*) const;
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const CActor&, const zeus::CAABox&) const;
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const zeus::CAABox&,
const CMaterialFilter&, const CActor*) const;
void Remove(const CActor*);
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void Move(const CActor* act, const zeus::CAABox& aabb);
void Insert(const CActor* act, const zeus::CAABox& aabb);
bool ActorInLists(const CActor* act) const;
};
}
#endif // __URDE_CSORTEDLISTS_HPP__