mirror of https://github.com/AxioDL/metaforce.git
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
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#ifndef HECLBACKEND_GLSL_HPP
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#define HECLBACKEND_GLSL_HPP
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#include "Backend.hpp"
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#include <Athena/DNA.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include <stdint.h>
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#include <stdlib.h>
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#include <algorithm>
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namespace HECL
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{
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namespace Backend
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{
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struct GLSL : IBackend
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{
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boo::BlendFactor m_blendSrc;
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boo::BlendFactor m_blendDst;
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std::string m_vertSource;
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std::string m_fragSource;
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size_t m_texSamplingCount = 0;
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std::string m_texSamplings;
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enum TexGenSrc
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{
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TG_POS,
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TG_NRM,
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TG_UV
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};
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struct TexCoordGen
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{
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TexGenSrc m_src;
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int m_uvIdx = 0;
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int m_mtx = -1;
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std::string m_gameFunction;
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std::vector<atVec4f> m_gameArgs;
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};
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std::vector<TexCoordGen> m_tcgs;
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std::vector<size_t> m_texMtxRefs;
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void reset(const IR& ir, Diagnostics& diag);
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private:
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unsigned addTexCoordGen(Diagnostics& diag, const SourceLocation& loc,
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TexGenSrc src, int uvIdx, int mtx);
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std::string RecursiveTraceColor(const IR& ir, Diagnostics& diag,
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const IR::Instruction& inst,
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bool swizzleAlpha=false);
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std::string RecursiveTraceAlpha(const IR& ir, Diagnostics& diag,
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const IR::Instruction& inst);
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unsigned RecursiveTraceTexGen(const IR& ir, Diagnostics& diag,
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const IR::Instruction& inst,
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int mtx);
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};
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}
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}
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#endif // HECLBACKEND_GLSL_HPP
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