metaforce/DataSpec/DNACommon/DeafBabe.hpp

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#ifndef _DNACOMMON_DEAFBABE_HPP_
#define _DNACOMMON_DEAFBABE_HPP_
#include "DNACommon.hpp"
#include "BlenderConnection.hpp"
namespace Retro
{
template<class DEAFBABE>
void DeafBabeSendToBlender(HECL::BlenderConnection::PyOutStream& os, const DEAFBABE& db)
{
os << "material_index = []\n"
"col_bm = bmesh.new()\n";
for (const atVec3f& vert : db.verts)
os.format("col_bm.verts.new((%f,%f,%f))\n",
vert.vec[0],
vert.vec[1],
vert.vec[2]);
os << "col_bm.verts.ensure_lookup_table()\n";
int triIdx = 0;
for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections)
{
const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
break;
os << "tri_verts = []\n";
os.format("tri_verts.append(col_bm.verts[%u])\n", edge0.findCommon(edge1));
os.format("tri_verts.append(col_bm.verts[%u])\n", edge1.findCommon(edge2));
os.format("tri_verts.append(col_bm.verts[%u])\n", edge2.findCommon(edge0));
os.format("face = col_bm.faces.get(tri_verts)\n"
"if face is None:\n"
" face = col_bm.faces.new(tri_verts)\n"
"else:\n"
" face = face.copy()\n"
" for i in range(3):\n"
" face.verts[i].co = tri_verts[i].co\n"
" col_bm.verts.ensure_lookup_table()\n"
"face.material_index = select_material(0x%08X)\n"
"face.smooth = False\n"
"\n",
atUint32(triMat.material));
}
db.insertNoClimb(os);
os << "col_mesh = bpy.data.meshes.new('CMESH')\n"
"col_bm.to_mesh(col_mesh)\n"
"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
"\n"
"for mat_name in material_index:\n"
" mat = material_dict[mat_name]\n"
" col_mesh.materials.append(mat)\n"
"\n"
"bpy.context.scene.objects.link(col_mesh_obj)\n"
"col_mesh_obj.layers[1] = True\n"
"col_mesh_obj.layers[0] = False\n"
"col_mesh_obj.draw_type = 'SOLID'\n"
"col_mesh_obj.game.physics_type = 'STATIC'\n"
"\n";
}
}
#endif // _DNACOMMON_DEAFBABE_HPP_