2015-08-27 00:23:46 +00:00
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#ifndef __RETRO_CFRONTENDUI_HPP__
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#define __RETRO_CFRONTENDUI_HPP__
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#include "CIOWin.hpp"
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#include "CGameDebug.hpp"
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namespace Retro
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{
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class CGuiSliderGroup;
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class CGuiTableGroup;
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2015-08-31 03:44:42 +00:00
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struct SObjectTag;
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2015-08-27 00:23:46 +00:00
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namespace MP1
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{
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class CFrontEndUI : public CIOWin
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{
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public:
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enum EMenuMovie
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{
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};
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enum EScreen
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{
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};
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CFrontEndUI(CArchitectureQueue& queue);
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void OnSliderSelectionChange(CGuiSliderGroup* grp, float);
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void OnCheckBoxSelectionChange(CGuiTableGroup* grp);
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void OnOptionSubMenuCancel(CGuiTableGroup* grp);
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void OnOptionsMenuCancel(CGuiTableGroup* grp);
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void OnNewGameMenuCancel(CGuiTableGroup* grp);
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void OnFileMenuCancel(CGuiTableGroup* grp);
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void OnGenericMenuSelectionChange(CGuiTableGroup* grp, int, int);
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void OnOptionsMenuAdvance(CGuiTableGroup* grp);
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void OnNewGameMenuAdvance(CGuiTableGroup* grp);
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void OnFileMenuAdvance(CGuiTableGroup* grp);
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void OnMainMenuAdvance(CGuiTableGroup* grp);
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const char* GetAttractMovieFileName(int idx);
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const char* GetNextAttractMovieFileName(int idx);
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void SetCurrentMovie(EMenuMovie movie);
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void StopAttractMovie();
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void StartAttractMovie(int idx);
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void UpdateMenuHighlights(CGuiTableGroup* grp);
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void CompleteStateTransition();
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bool CanBuild(const SObjectTag& tag);
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void StartStateTransition(EScreen screen);
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void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
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void Draw() const;
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void UpdateMovies(float dt);
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void Update(float dt, CArchitectureQueue& queue);
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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void StartGame();
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void InitializeFrame();
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};
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}
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}
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#endif // __RETRO_CFRONTENDUI_HPP__
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