metaforce/Runtime/MP1/World/CShockWave.hpp

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#pragma once
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/Particle/CElementGen.hpp"
namespace urde {
namespace MP1 {
struct SShockWaveData {
u32 x0_ = 8;
CAssetId x4_particleDesc;
CDamageInfo x8_damageInfo;
float x24_ = 0.f;
float x28_ = 0.5f;
float x2c_ = 16.5217f;
float x30_ = 0.f;
CAssetId x34_weaponDesc;
s16 x38_sfx;
SShockWaveData(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, s16 sfx)
: x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_sfx(sfx) {}
};
class CShockWave : public CActor {
public:
TUniqueId xe8_id1;
CDamageInfo xec_damageInfo;
TToken<CGenDescription> x108_elementGenDesc;
std::unique_ptr<CElementGen> x110_elementGen;
SShockWaveData x114_data;
float x150_;
float x154_;
float x158_ = 0.f;
float x15c_;
float x160_;
float x164_ = 0.f;
float x168_ = 0.f;
char x16c_flags1;
char x16d_flags2;
// x368 => very large reserved_vector of ?
std::optional<TToken<CElectricDescription>> x974_electricDesc;
TUniqueId x980_id2 = kInvalidUniqueId;
CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
TUniqueId parent, const SShockWaveData& data, float f1, float f2);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Render(const CStateManager& mgr) const override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& actor, CStateManager& mgr) override;
};
} // namespace MP1
} // namespace urde