metaforce/Runtime/MP1/CMainFlow.hpp

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#ifndef __URDE_CMAINFLOW_HPP__
#define __URDE_CMAINFLOW_HPP__
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#include "CMainFlowBase.hpp"
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namespace urde
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{
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class CArchitectureMessage;
class CArchitectureQueue;
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namespace MP1
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{
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class CMainFlow : public CMainFlowBase
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{
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public:
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const {return false;}
void Draw() const {}
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};
}
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}
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#endif // __URDE_CMAINFLOW_HPP__