2016-03-12 04:58:56 +00:00
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#include "CGuiBackground.hpp"
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namespace urde
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{
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CGuiBackground::CGuiBackground(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c,
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EGuiTextureClampModeHorz horz, EGuiTextureClampModeVert vert,
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CGuiStaticImage::EMaterialType mt, u32 d, u32 e,
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std::vector<float>&& rect, bool flag)
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: CGuiStaticImage(parms, a, b, c, horz, vert, mt, d, e, std::move(rect), flag)
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{
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}
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CGuiBackground* CGuiBackground::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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std::vector<float> floats = {a, b, a, d, c, b, c, d};
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zeus::CVector3f vec;
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2016-03-14 00:58:19 +00:00
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vec.readBig(in);
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2016-03-12 04:58:56 +00:00
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in.readUint32Big();
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in.readUint32Big();
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in.readUint32Big();
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in.readUint32Big();
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2016-03-22 18:35:52 +00:00
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return nullptr;
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2016-03-12 04:58:56 +00:00
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}
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}
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