mirror of https://github.com/AxioDL/metaforce.git
116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
|
#include "CMapSurfaceShader.hpp"
|
||
|
#include "TShader.hpp"
|
||
|
|
||
|
namespace urde
|
||
|
{
|
||
|
|
||
|
static const char* VS =
|
||
|
"#version 330\n"
|
||
|
BOO_GLSL_BINDING_HEAD
|
||
|
"layout(location=0) in vec4 posIn;\n"
|
||
|
"\n"
|
||
|
"UBINDING0 uniform MapSurfaceUniform\n"
|
||
|
"{\n"
|
||
|
" mat4 xf;\n"
|
||
|
" vec4 color;\n"
|
||
|
"};\n"
|
||
|
"\n"
|
||
|
"struct VertToFrag\n"
|
||
|
"{\n"
|
||
|
" vec4 color;\n"
|
||
|
"};\n"
|
||
|
"\n"
|
||
|
"SBINDING(0) out VertToFrag vtf;\n"
|
||
|
"void main()\n"
|
||
|
"{\n"
|
||
|
" vtf.color = color;\n"
|
||
|
" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
|
||
|
"}\n";
|
||
|
|
||
|
static const char* FS =
|
||
|
"#version 330\n"
|
||
|
BOO_GLSL_BINDING_HEAD
|
||
|
"struct VertToFrag\n"
|
||
|
"{\n"
|
||
|
" vec4 color;\n"
|
||
|
"};\n"
|
||
|
"\n"
|
||
|
"SBINDING(0) in VertToFrag vtf;\n"
|
||
|
"layout(location=0) out vec4 colorOut;\n"
|
||
|
"void main()\n"
|
||
|
"{\n"
|
||
|
" colorOut = vtf.color;\n"
|
||
|
"}\n";
|
||
|
|
||
|
URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
|
||
|
|
||
|
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||
|
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||
|
|
||
|
struct CMapSurfaceShaderGLDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
|
||
|
{
|
||
|
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||
|
CMapSurfaceShader& filter)
|
||
|
{
|
||
|
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||
|
|
||
|
const boo::VertexElementDescriptor VtxVmt[] =
|
||
|
{
|
||
|
{filter.m_vbo, filter.m_ibo, boo::VertexSemantic::Position4}
|
||
|
};
|
||
|
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(1, VtxVmt);
|
||
|
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||
|
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline,
|
||
|
vtxFmt, filter.m_vbo, nullptr, filter.m_ibo,
|
||
|
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||
|
return filter.m_dataBind;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#if BOO_HAS_VULKAN
|
||
|
struct CMapSurfaceShaderVulkanDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
|
||
|
{
|
||
|
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||
|
CMapSurfaceShader& filter)
|
||
|
{
|
||
|
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||
|
|
||
|
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||
|
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||
|
filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
|
||
|
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
||
|
return filter.m_dataBind;
|
||
|
}
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
TShader<CMapSurfaceShader>::IDataBindingFactory*
|
||
|
CMapSurfaceShader::Initialize(boo::GLDataFactory::Context& ctx)
|
||
|
{
|
||
|
const char* uniNames[] = {"MapSurfaceUniform"};
|
||
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames,
|
||
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true,
|
||
|
false, boo::CullMode::Backface);
|
||
|
return new CMapSurfaceShaderGLDataBindingFactory;
|
||
|
}
|
||
|
|
||
|
#if BOO_HAS_VULKAN
|
||
|
TShader<CMapSurfaceShader>::IDataBindingFactory*
|
||
|
CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
||
|
{
|
||
|
const boo::VertexElementDescriptor VtxVmt[] =
|
||
|
{
|
||
|
{nullptr, nullptr, boo::VertexSemantic::Position4}
|
||
|
};
|
||
|
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
|
||
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||
|
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||
|
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
|
||
|
return new CMapSurfaceShaderVulkanDataBindingFactory;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
}
|