metaforce/Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp

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#ifndef __URDE_CPARTICLESWOOSHSHADERS_HPP__
#define __URDE_CPARTICLESWOOSHSHADERS_HPP__
#include "TShader.hpp"
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace urde
{
class CParticleSwoosh;
class CParticleSwooshShaders
{
friend struct OGLParticleSwooshDataBindingFactory;
friend struct VulkanParticleSwooshDataBindingFactory;
friend struct D3DParticleSwooshDataBindingFactory;
friend struct MetalParticleSwooshDataBindingFactory;
public:
enum class EShaderClass
{
Tex,
NoTex
};
struct Vert
{
zeus::CVector3f m_pos;
zeus::CVector2f m_uv;
zeus::CColor m_color;
};
private:
static boo::IShaderPipeline* m_texZWrite;
static boo::IShaderPipeline* m_texNoZWrite;
static boo::IShaderPipeline* m_texAdditiveZWrite;
static boo::IShaderPipeline* m_texAdditiveNoZWrite;
static boo::IShaderPipeline* m_noTexZWrite;
static boo::IShaderPipeline* m_noTexNoZWrite;
static boo::IShaderPipeline* m_noTexAdditiveZWrite;
static boo::IShaderPipeline* m_noTexAdditiveNoZWrite;
static boo::IVertexFormat* m_vtxFormat; /* No OpenGL */
CParticleSwoosh& m_gen;
boo::IShaderPipeline* m_pipeline;
CParticleSwooshShaders(CParticleSwoosh& gen, boo::IShaderPipeline* pipeline)
: m_gen(gen), m_pipeline(pipeline) {}
public:
static EShaderClass GetShaderClass(CParticleSwoosh& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen);
using _CLS = CParticleSwooshShaders;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CPARTICLESWOOSHSHADERS_HPP__