#include "CFluidPlaneManager.hpp"
namespace urde
{
CFluidPlaneManager::CFluidProfile CFluidPlaneManager::sProfile = {};
void CFluidPlaneManager::CFluidProfile::Clear()
}
void CFluidPlaneManager::StartFrame(bool b)
x121_ = b;
sProfile.Clear();
void CFluidPlaneManager::Update(float dt)