2016-06-24 20:09:38 +00:00
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#include "CCollisionSurface.hpp"
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namespace urde
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{
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CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c, u32 flags)
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: x0_a(a),
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xc_b(b),
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x18_c(c),
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x24_flags(flags)
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{
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}
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2016-12-26 07:58:44 +00:00
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zeus::CVector3f CCollisionSurface::GetNormal() const
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{
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zeus::CVector3f v1 = ((xc_b - x0_a) * ((x18_c - x0_a) * (xc_b - x0_a))) - (x18_c - x0_a);
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return zeus::CUnitVector3f({v1.y, v1.z, v1.x}, true);
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}
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zeus::CPlane CCollisionSurface::GetPlane() const
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{
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zeus::CVector3f norm = GetNormal();
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return {norm, norm.dot(x0_a)};
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}
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2016-06-24 20:09:38 +00:00
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}
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