metaforce/Runtime/Character/CParticleGenInfo.cpp

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#include "CParticleGenInfo.hpp"
#include "Particle/CParticleGen.hpp"
namespace urde
{
CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int a)
: x4_part(part), xc_seconds(frameCount / 60.f), x10_boneName(boneName), x28_parentMode(parentMode),
x2c_a(a), x30_particleScale(scale)
{}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system,
CStateManager& stateMgr, int lightId)
{
std::shared_ptr<CParticleGen> systemRef = system.lock();
if (systemRef->SystemHasLight())
{
}
return kInvalidUniqueId;
}
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part,
const std::weak_ptr<CParticleGen>& system,
int frameCount, const std::string& boneName,
const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode,
int a, CStateManager& stateMgr, int lightId)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a), x80_system(system)
{
if (lightId == -1)
x84_lightId = kInvalidUniqueId;
else
x84_lightId = _initializeLight(system, stateMgr, lightId);
}
void CParticleGenInfoGeneric::AddToRenderer()
{
}
void CParticleGenInfoGeneric::Render()
{
}
void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr)
{
}
void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
}
void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
}
void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
}
void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
}
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale)
{
}
void CParticleGenInfoGeneric::SetParticleEmission(bool, CStateManager& stateMgr)
{
}
bool CParticleGenInfoGeneric::IsSystemDeletable() const
{
}
zeus::CAABox CParticleGenInfoGeneric::GetBounds() const
{
}
bool CParticleGenInfoGeneric::HasActiveParticles() const
{
}
void CParticleGenInfoGeneric::DestroyParticles()
{
}
bool CParticleGenInfoGeneric::HasLight() const
{
}
TUniqueId CParticleGenInfoGeneric::GetLightId() const
{
}
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color)
{
}
}