2016-04-17 22:38:05 +00:00
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#ifndef __URDE_CCOLLISIONPRIMITIVE_HPP__
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#define __URDE_CCOLLISIONPRIMITIVE_HPP__
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2016-04-22 20:22:45 +00:00
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#include "Collision/CMaterialList.hpp"
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2016-04-27 00:26:02 +00:00
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#include "CRayCastResult.hpp"
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#include "zeus/CAABox.hpp"
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2016-04-23 18:04:49 +00:00
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#include <functional>
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2016-04-17 22:38:05 +00:00
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namespace urde
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{
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2016-04-27 00:26:02 +00:00
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class COBBTree;
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class CInternalRayCastStructure;
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class CMaterialFilter;
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class CCollisionPrimitive
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{
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CMaterialList x8_material;
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public:
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class Type
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{
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std::function<void(u32)> x0_setter;
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const char* x4_info;
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public:
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Type() = default;
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Type(std::function<void(unsigned int)> setter, const char * info);
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2016-06-24 20:09:38 +00:00
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const char* GetInfo() const;
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std::function<void(u32)> GetSetter() const;
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};
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2016-04-27 00:26:02 +00:00
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CCollisionPrimitive()=default;
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const=0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const=0;
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virtual zeus::CAABox CalculateLocalAABox() const=0;
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virtual FourCC GetPrimType() const=0;
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virtual ~CCollisionPrimitive() {}
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const=0;
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CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&,
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const zeus::CTransform&) const;
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static void InitBeginTypes();
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static void InitAddType(const Type& tp);
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static void InitEndTypes();
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static void InitBeginColliders();
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static void InitAddCollider(const Type& tp);
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static void InitEndColliders();
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};
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}
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#endif // __URDE_CCOLLISIONPRIMITIVE_HPP__
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