metaforce/Runtime/CMemory.hpp

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#ifndef __URDE_CMEMORY_HPP__
#define __URDE_CMEMORY_HPP__
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#include "IAllocator.hpp"
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namespace urde
{
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class COsContext;
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class CMemory
{
public:
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static void Startup();
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static void Shutdown();
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static void SetAllocator(IAllocator&);
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static void OffsetFakeStatics(int);
static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*);
static void Free(void*);
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static void* Alloc(size_t, IAllocator::EHint, IAllocator::EScope, IAllocator::EType, const CCallStack&);
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};
class CMemorySys
{
public:
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CMemorySys(IAllocator&);
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~CMemorySys();
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static IAllocator& GetGameAllocator();
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};
}
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/* Custom new funcs */
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//void* operator new(std::size_t sz, const char* funcName, const char* typeName);
//void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
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#endif // __URDE_CMEMORY_HPP__