metaforce/Runtime/Character/CAssetFactory.hpp

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#ifndef __RETRO_CASSETFACTORY_HPP__
#define __RETRO_CASSETFACTORY_HPP__
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#include "../IFactory.hpp"
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#include "../IObj.hpp"
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namespace Retro
{
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class CCharacterFactoryBuilder : public IFactory
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{
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public:
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std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&) {return std::unique_ptr<IObj>();}
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**) {}
void CancelBuild(const SObjectTag&) {}
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bool CanBuild(const SObjectTag&) {return false;}
const SObjectTag* GetResourceIdByName(const char*) const {return nullptr;}
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};
}
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#endif // __RETRO_CASSETFACTORY_HPP__