metaforce/Runtime/Weapon/CBurstFire.cpp

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#include "CBurstFire.hpp"
namespace urde
{
CBurstFire::CBurstFire(SBurst** bursts, s32 firstIndex)
: x10_(firstIndex)
{
SBurst** burst = bursts;
while (1)
{
if (!*burst)
break;
x18_bursts.push_back(*burst);
++burst;
}
}
void CBurstFire::Update(CStateManager&, float)
{
}
zeus::CVector3f CBurstFire::GetDistanceCompensatedError(float, float) const
{
return {};
}
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}