#include "CBurstFire.hpp"
namespace urde
{
CBurstFire::CBurstFire(SBurst** bursts, s32 firstIndex)
: x10_(firstIndex)
SBurst** burst = bursts;
while (1)
if (!*burst)
break;
x18_bursts.push_back(*burst);
++burst;
}
void CBurstFire::Update(CStateManager&, float)
zeus::CVector3f CBurstFire::GetDistanceCompensatedError(float, float) const
return {};