metaforce/Runtime/GuiSys/CGuiWidget.hpp

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#ifndef __URDE_CGUIWIDGET_HPP__
#define __URDE_CGUIWIDGET_HPP__
#include "IOStreams.hpp"
#include "CGuiObject.hpp"
namespace urde
{
class CGuiAnimBase;
class CGuiFrame;
class CGuiMessage;
enum class EGuiAnimBehListID
{
};
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enum class ETraversalMode
{
};
enum class EGuiAnimInitMode
{
};
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class CGuiWidget : public CGuiObject
{
public:
struct CGuiWidgetParms
{
};
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static void LoadWidgetFnMap();
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private:
public:
virtual void Message(const CGuiMessage& msg);
virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms);
virtual void GetTextureAssets() const;
virtual void GetModelAssets() const;
virtual void GetFontAssets() const;
virtual void GetKFAMAssets() const;
virtual void Initialize();
virtual void Touch() const;
virtual void GetIsVisible() const;
virtual void GetIsActive() const;
virtual void TextSupport();
virtual void GetTextSupport() const;
virtual void ModifyRGBA(CGuiWidget* widget);
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
virtual void AddChildWidget(CGuiWidget* widget, bool, bool);
virtual void RemoveChildWidget(CGuiWidget* widget, bool);
virtual void GetWidgetTypeID() const;
virtual void AddWorkerWidget(CGuiWidget* worker);
virtual void GetFinishedLoadingWidgetSpecific() const;
virtual void OnVisible();
virtual void OnInvisible();
virtual void OnActivate(bool);
virtual void OnDeActivate();
virtual void DoRegisterEventHandler();
virtual void DoUnregisterEventHandler();
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void AddFunctionDef(u32, CGuiFunctionDef* def);
void FindFunctionDefList(int);
zeus::CVector3f GetIdlePosition() const;
void SetIdlePosition(const zeus::CVector3f& pos);
void ReapplyXform();
void SetIsVisible(bool);
void SetIsActive(bool, bool);
void BroadcastMessage(int, CGuiControllerInfo* info);
void LockEvents(bool);
void UnregisterEventHandler();
void UnregisterEventHandler(ETraversalMode);
void RegisterEventHandler();
void RegisterEventHandler(ETraversalMode);
void ResetAllAnimUpdateState();
void SetVisibility(bool, ETraversalMode);
void SetAnimUpdateState(EGuiAnimBehListID, bool);
void SetAnimUpdateState(EGuiAnimBehListID, bool, ETraversalMode);
void GetBranchAnimLen(EGuiAnimBehListID, float&);
void GetBranchAnimLen(EGuiAnimBehListID, float&, ETraversalMode);
void IsAllAnimsDone(EGuiAnimBehListID, bool&);
void IsAllAnimsDone(EGuiAnimBehListID, bool&, ETraversalMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode, ETraversalMode);
void RecalcWidgetColor(ETraversalMode);
void SetColor(const zeus::CColor& color);
void RecalculateAllRGBA();
void InitializeRGBAFactor();
void FindWidget(u16);
bool GetIsFinishedLoading() const;
void InitializeRecursive();
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bool MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SendMessage(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_PauseAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_ResumeAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetState(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetStateOfWidget(CGuiFunctionDef* def, CGuiControllerInfo* info);
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};
}
#endif // __URDE_CGUIWIDGET_HPP__