metaforce/Editor/ParticleEditor.hpp

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#ifndef URDE_PARTICLE_EDITOR_HPP
#define URDE_PARTICLE_EDITOR_HPP
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#include "Space.hpp"
namespace URDE
{
class EffectEditor : public EditorSpace
{
struct State : Space::State
{
DECL_YAML
String<-1> path;
} m_state;
const Space::State& spaceState() const {return m_state;}
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struct View : Specter::View
{
View(Specter::ViewResources& res, Specter::View& parent)
: Specter::View(res, parent) {}
};
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Specter::View* buildContentView(Specter::ViewResources& res)
{
return nullptr;
}
public:
EffectEditor(ViewManager& vm, Space* parent)
: EditorSpace(vm, Class::EffectEditor, parent) {}
EffectEditor(ViewManager& vm, Space* parent, ConfigReader& r)
: EffectEditor(vm, parent) {m_state.read(r);}
EffectEditor(ViewManager& vm, Space* parent, const EffectEditor& other)
: EffectEditor(vm, parent) {m_state = other.m_state;}
Space* copy(Space* parent) const
{
return new EffectEditor(m_vm, parent, *this);
}
};
}
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#endif // URDE_PARTICLE_EDITOR_HPP