metaforce/Editor/Resource.hpp

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#ifndef URDE_RESOURCE_HPP
#define URDE_RESOURCE_HPP
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#include "hecl/Database.hpp"
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#include "Space.hpp"
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namespace urde
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{
/** Combines a ProjectPath with actively used Space references
*
* This class is intended to be heap-allocated in a hierarchical mapping, so the entire tree
* of resources is available in-memory to systems that need it. Refreshes of the index will
* continue to use existing allocations that haven't been deleted.
*
* The key purpose of this class is to centrally register observer-nodes for resources that
* are updated via editing, or external file changes.
*/
class Resource
{
public:
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using ProjectDataSpec = hecl::Database::Project::ProjectDataSpec;
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private:
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hecl::ProjectPath m_path;
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Space::Class m_defaultClass = Space::Class::None;
EditorSpace* m_editingSpace = nullptr;
std::vector<ViewerSpace*> m_viewingSpaces;
public:
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static Space::Class DeduceDefaultSpaceClass(const hecl::ProjectPath& path);
explicit Resource(hecl::ProjectPath&& path)
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: m_path(std::move(path)), m_defaultClass(DeduceDefaultSpaceClass(m_path)) {}
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const hecl::ProjectPath& path() const {return m_path;}
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};
/** Provides centralized hierarchical lookup and ownership of Resource nodes */
class ResourceTree
{
public:
struct Node
{
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std::map<hecl::ProjectPath, std::unique_ptr<Node>> m_subnodes;
std::map<hecl::ProjectPath, std::unique_ptr<Resource>> m_resources;
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};
private:
std::unique_ptr<Node> m_rootNode;
};
}
#endif // URDE_RESOURCE_HPP