metaforce/specter/include/Specter/ViewResources.hpp

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#ifndef SPECTER_VIEWRESOURCES_HPP
#define SPECTER_VIEWRESOURCES_HPP
#include "TextView.hpp"
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#include "SplitView.hpp"
#include "Toolbar.hpp"
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#include "Button.hpp"
#include <thread>
namespace Specter
{
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class ThemeData
{
Zeus::CColor m_vpBg = {0.2,0.2,0.2,1.0};
Zeus::CColor m_tbBg = {0.4,0.4,0.4,1.0};
Zeus::CColor m_uiText = Zeus::CColor::skWhite;
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Zeus::CColor m_button1Inactive = {0.2823, 0.2823, 0.2823, 1.0};
Zeus::CColor m_button2Inactive = {0.1725, 0.1725, 0.1725, 1.0};
Zeus::CColor m_button1Hover = {0.3523, 0.3523, 0.3523, 1.0};
Zeus::CColor m_button2Hover = {0.2425, 0.2425, 0.2425, 1.0};
Zeus::CColor m_button1Press = {0.1725, 0.1725, 0.1725, 1.0};
Zeus::CColor m_button2Press = {0.2823, 0.2823, 0.2823, 1.0};
Zeus::CColor m_button1Disabled = {0.2823, 0.2823, 0.2823, 0.5};
Zeus::CColor m_button2Disabled = {0.1725, 0.1725, 0.1725, 0.5};
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Zeus::CColor m_tooltipBg = {0.0, 0.0, 0.0, 0.65};
Zeus::CColor m_splashBg = {0.1, 0.1, 0.1, 0.65};
Zeus::CColor m_splash1 = {1.0, 1.0, 1.0, 1.0};
Zeus::CColor m_splash2 = {0.3, 0.3, 0.3, 1.0};
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public:
virtual const Zeus::CColor& viewportBackground() const {return m_vpBg;}
virtual const Zeus::CColor& toolbarBackground() const {return m_tbBg;}
virtual const Zeus::CColor& uiText() const {return m_uiText;}
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virtual const Zeus::CColor& button1Inactive() const {return m_button1Inactive;}
virtual const Zeus::CColor& button2Inactive() const {return m_button2Inactive;}
virtual const Zeus::CColor& button1Hover() const {return m_button1Hover;}
virtual const Zeus::CColor& button2Hover() const {return m_button2Hover;}
virtual const Zeus::CColor& button1Press() const {return m_button1Press;}
virtual const Zeus::CColor& button2Press() const {return m_button2Press;}
virtual const Zeus::CColor& button1Disabled() const {return m_button1Disabled;}
virtual const Zeus::CColor& button2Disabled() const {return m_button2Disabled;}
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virtual const Zeus::CColor& tooltipBackground() const {return m_tooltipBg;}
virtual const Zeus::CColor& splashBackground() const {return m_splashBg;}
virtual const Zeus::CColor& splash1() const {return m_splash1;}
virtual const Zeus::CColor& splash2() const {return m_splash2;}
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};
class ViewResources
{
template <class Factory>
void init(Factory* factory, const ThemeData& theme, FontCache* fcache)
{
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m_viewRes.init(factory, theme);
m_textRes.init(factory, fcache);
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m_splitRes.init(factory, theme);
m_toolbarRes.init(factory, theme);
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m_buttonRes.init(factory, theme);
}
public:
boo::IGraphicsDataFactory* m_factory = nullptr;
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FontCache* m_fcache = nullptr;
View::Resources m_viewRes;
TextView::Resources m_textRes;
SplitView::Resources m_splitRes;
Toolbar::Resources m_toolbarRes;
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Button::Resources m_buttonRes;
boo::IGraphicsDataToken m_resData;
Specter::FontTag m_mainFont;
Specter::FontTag m_monoFont;
Specter::FontTag m_heading14;
Specter::FontTag m_heading18;
Specter::FontTag m_titleFont;
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Specter::FontTag m_curveFont;
std::thread m_fcacheThread;
bool m_fcacheReady = false;
ViewResources() = default;
ViewResources(const ViewResources& other) = delete;
ViewResources(ViewResources&& other) = default;
ViewResources& operator=(const ViewResources& other) = delete;
ViewResources& operator=(ViewResources&& other) = default;
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~ViewResources()
{
m_fcacheThread.detach();
}
void init(boo::IGraphicsDataFactory* factory, FontCache* fcache, const ThemeData& theme, float pixelFactor);
void prepFontCacheSync();
void prepFontCacheAsync(boo::IWindow* window);
bool fontCacheReady() const {return m_fcacheReady;}
void resetPixelFactor(float pixelFactor);
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void resetTheme(const ThemeData& theme);
void resetLanguage(const ThemeData& theme);
float m_pixelFactor = 0;
float pixelFactor() const {return m_pixelFactor;}
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ThemeData m_theme;
const ThemeData& themeData() const {return m_theme;}
};
}
#endif // SPECTER_VIEWRESOURCES_HPP