#include "CGrappleArm.hpp"
namespace urde
{
CGrappleArm::CGrappleArm(const zeus::CVector3f& vec)
}
void CGrappleArm::AsyncLoadSuit(CStateManager& mgr)
void CGrappleArm::SetAnimState(EArmState state)
void CGrappleArm::Activate(bool)
void CGrappleArm::GrappleBeamDisconnected()
void CGrappleArm::GrappleBeamConnected()